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Wrecker loadout

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Wrecker loadout
Offline Lythrilux
09-24-2014, 05:48 PM,
#5
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(09-24-2014, 05:32 PM)mordor Wrote: I think u can use 2x gunboat razors and solaris,
That loadout really doesn't work so nicely with the Wreckers guns. Full solaris or bust.

(09-24-2014, 05:41 PM)Tenacity Wrote: 6 junker gunboat turrets. Dont know why anyone would use solaris over regular turrets for attacking non-snub ships, and the regular turrets work fine for hitting snubs if you arent living in australia or something.
Generally, Solaris are better than all other gunboat turrets due to their high efficiency as well as versatility (I think Solaris might even be more efficient than standard gunboat guns).
Use Junker Gunboat Turrets if you plan to exclusively hit transports. However, some of the lighter transports could give you a hard time if they know what they're doing. Also, if by chance you end up getting the attention of local snubs, you COULD do well against snubs, however Solaris's would just be so much better.

[Image: Lythrilux.gif]
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Messages In This Thread
Wrecker loadout - by Badperson - 09-24-2014, 03:33 AM
RE: Wrecker loadout - by Lythrilux - 09-24-2014, 08:03 AM
RE: Wrecker loadout - by Alexander - 09-24-2014, 05:32 PM
RE: Wrecker loadout - by Tenacity - 09-24-2014, 05:41 PM
RE: Wrecker loadout - by Lythrilux - 09-24-2014, 05:48 PM
RE: Wrecker loadout - by Tenacity - 09-24-2014, 06:11 PM
RE: Wrecker loadout - by Chuba - 09-24-2014, 06:12 PM
RE: Wrecker loadout - by Madotsuki - 09-24-2014, 06:44 PM

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