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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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IDEA: New Projectile-based Machine Gun for Battleships?

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IDEA: New Projectile-based Machine Gun for Battleships?
Offline Jinx
01-09-2015, 05:38 PM,
#53
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

firstly - i have read only about the first half of the posted replies to the OP - so i might repeat something that was already said

anyway - i ll only comment on how such a feature "could" be implemented in a way that the server can deal with it ... and the problems it may encounter.
- if you want to simulate something with a ton of shots per minute without actually simulating tons of shots per minute - you do what pretty much every game does that features such high refire weapons.... :
-- you only "draw" every other shot ( think of it as a tracer round ) - while your SOUND displays and simulates a high refire. - because only the tracer round would be a "real" projectile ( you d still need a fairly high refire - like 8.33 or so ) - you give it a large radius ( normal radius is 1 pixel - you could give it like 20 pixels or whatever is balanced to simulate a "firestorm" projectiles )
-- to make it not look like your normal 8.33 rapid fire laser - you can add dispersion variations - so the tracer round never shoots straight at the curser - but at a small but random angle.

but guess what - that idea is not new - and it also failed. - we had ( or do we still have them?! ) gattling solaris - which were meant to be pretty much that.
original idea solaris: accurate high refire PD at short range
original idea gattling solaris: inaccurate extreme refire defense weapon creating more random firestorms at longer range
put them together - and you were meant to get both - a psychological intimidation ( gattling firestorm ) at mid range - and a highly accurate PD at short range ( original solaris idea was about 2500ms at around 2k range ) - but yea - kinda failed.

about the problems

when you introduce ammo, you have to give a weapon "something" in return compared to its ammo-less weapons. ( remember missiles vs. guns ) - especially this age old missles vs. guns debatte gives you a good idea of the different perceptions of the problem.
an ammobased weapon is meant to be:
- more accurate
- more damaging
- requires less skill for a greater return
an ammo-less weapon is meant to be:
- less accurate ( meaning out of all the shots fired, less shots will hit )
- less damaging
- requires more skill for less return ( because each hit does less damage )

a pilot relying on ammo would be MUCH more effective than a pilot with ammo-less weapons while he has ammo - but MUCH less effective the longer the fight drags on ( and the more he depletes his ammo - up until the point when he is out of ammo )

disco has not yet mastered the balance of those two types of weapons ( or we would not have had a more recent complaint about missiles being too effective )

if you think of an ammobased battleship weapon - you are inevitably thinking about a HIGH caliber cannon that has to be superior to the ammo-less counterpart while it has ammo - or there would be no reason to pick a weapon that can run out of ammo - and actually adds "maintenance/running costs" to flying the ship. - so the big question is - what should those advantages be?

- faster projectiles? ( kinda strange considering the ammo-less weapons are mainly particle or laser based - which is both either very near or at the speed of light )
- greaeter range? - physically it makes sense ... balance wise it might give the snub/cap balance a headache
- use absolutely no energy to fire? makes sense, too - but then - firing full barrages of solaris doesn t exactly strain your typical battleships core either
- just be cool and different? yea, not so sure it ll catch on...


personally - i like cosmetic variation - even of the same weaponstats. - but ammo-based vs. ammo-less is not cosmetic anymore and a real problem for balance - at least from my pov.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Messages In This Thread
IDEA: New Projectile-based Machine Gun for Battleships? - by Black Widow - 01-09-2015, 11:34 AM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Bulldog. - 01-09-2015, 12:06 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Highland Laddie - 01-09-2015, 05:29 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 12:19 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by SystemsFailing - 01-09-2015, 12:44 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Black Widow - 01-09-2015, 01:15 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by SystemsFailing - 01-09-2015, 12:48 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Alley - 01-09-2015, 12:58 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Sath - 01-09-2015, 01:00 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 01:16 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Sath - 01-09-2015, 01:26 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Lythrilux - 01-09-2015, 01:28 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 01:35 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Sath - 01-09-2015, 02:49 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 03:12 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by SystemsFailing - 01-09-2015, 01:02 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by SystemsFailing - 01-09-2015, 01:23 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 01:27 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Jack_Henderson - 01-09-2015, 01:23 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Alley - 01-09-2015, 01:27 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Carlos De La Cruz - 01-09-2015, 01:36 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Haste - 01-09-2015, 01:41 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Moberg - 01-09-2015, 03:20 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 01:44 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Haste - 01-09-2015, 01:46 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by SystemsFailing - 01-09-2015, 02:46 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Mímir - 01-09-2015, 04:04 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 04:08 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Mímir - 01-09-2015, 04:12 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 04:13 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Mímir - 01-09-2015, 04:33 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 04:35 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Mímir - 01-09-2015, 04:37 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 04:39 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Mímir - 01-09-2015, 04:41 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 04:48 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Sath - 01-09-2015, 04:52 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Swifty - 01-09-2015, 05:02 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 05:09 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Lythrilux - 01-09-2015, 05:16 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 05:20 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Lythrilux - 01-09-2015, 05:24 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by SystemsFailing - 01-09-2015, 05:17 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Swifty - 01-09-2015, 05:19 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Swifty - 01-09-2015, 05:21 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 05:23 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 05:25 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Lythrilux - 01-09-2015, 05:28 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Fluffyball - 01-09-2015, 05:32 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Swifty - 01-09-2015, 05:28 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Swifty - 01-09-2015, 05:31 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Highland Laddie - 01-09-2015, 05:37 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Jinx - 01-09-2015, 05:38 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Black Widow - 01-09-2015, 06:17 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Highland Laddie - 01-09-2015, 06:50 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Mímir - 01-09-2015, 07:05 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Moberg - 01-09-2015, 07:25 PM
RE: IDEA: New Projectile-based Machine Gun for Battleships? - by Black Widow - 01-09-2015, 06:58 PM

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