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Fighter torpedoes

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Fighter torpedoes
Offline Goks
01-28-2015, 09:45 PM,
#8
Member
Posts: 53
Threads: 5
Joined: Jan 2015

(01-28-2015, 09:33 PM)sindroms Wrote: Haste.
What if you give torpedoes the current cannonball ''flack'' system with the huge detonation trigger radius.
Make the starkiller hull-focused, while making the Sunslater EMP based - Both dumbfire torpedoes.

Keep cannonball damage stats and reverse the cannonballs to 85 standards.
Also, increase the energy usage so that SHFs cannot spam them.

Or keep them as a much more slow-moving torpedo alternative to the much faster cannonball.

Gogo.

I totaly agree with this by giving them diffrent role, yet if you make their radius big paired with CD you can cause to blow you're self up, just like with mines and CD. Correct me if am wrong.
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Messages In This Thread
Fighter torpedoes - by kikatsu - 01-28-2015, 08:56 PM
RE: Fighter torpedoes - by Highland Laddie - 01-28-2015, 09:01 PM
RE: Fighter torpedoes - by nOmnomnOm - 01-28-2015, 09:02 PM
RE: Fighter torpedoes - by t0l - 01-28-2015, 09:10 PM
RE: Fighter torpedoes - by Internity - 01-28-2015, 09:17 PM
RE: Fighter torpedoes - by Haste - 01-28-2015, 09:23 PM
RE: Fighter torpedoes - by nOmnomnOm - 01-28-2015, 09:53 PM
RE: Fighter torpedoes - by sindroms - 01-28-2015, 09:33 PM
RE: Fighter torpedoes - by Goks - 01-28-2015, 09:45 PM
RE: Fighter torpedoes - by Fluffyball - 01-28-2015, 09:50 PM
RE: Fighter torpedoes - by Scotia - 01-28-2015, 09:54 PM
RE: Fighter torpedoes - by Dogbite10 - 01-31-2015, 06:47 PM
RE: Fighter torpedoes - by Internity - 01-28-2015, 09:55 PM

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