• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Welcome Help & Support
« Previous 1 … 114 115 116 117 118 … 496 Next »
Zoner Rp

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Zoner Rp
Offline jammi
11-27-2015, 07:12 PM,
#3
Badger Pilot
Posts: 6,564
Threads: 362
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Quote:Zoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both lawful and unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many unlawful factions.

Pilot carrying this quasi-lawful ID is a Zoner, who:
Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.
Cannot dock Cruisers and Battleships on any base within any house, except on Zoner bases.
Cannot dock transports with more than 3,600 cargo within any House, except on GMG, IMG or Zoner bases.
Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

1) No. In defence of other Zoners only.

2) Unlawful actions in this context would be actively attacking someone. So you could group up with some Corsairs, for example, but if they went on a raid you wouldn't be able to participate. Generally speaking, restrictions on who you can group with are explicitly determined by lines like, "Cannot ally with any unlawfuls.", etc. Zoner ID doesn't mention anything about that at all, implying you can group with who you like providing you obey the other restrictions.

3) People have been asking this since the day they were introduced. The very vague answer is "self-defence and Freeport protection". In practice, they don't actually have any purpose whatsoever. Lots of people have campaigned for them to be removed in the past, but at this juncture there really wouldn't be any point.

4) Gallic factions don\'t like them very much due to the actions of Zoner player factions in the past, so they probably count.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  


Messages In This Thread
Zoner Rp - by Tamer - 11-27-2015, 07:07 PM
RE: Zoner Rp - by Shinju - 11-27-2015, 07:10 PM
RE: Zoner Rp - by jammi - 11-27-2015, 07:12 PM
RE: Zoner Rp - by Tamer - 11-27-2015, 07:22 PM
RE: Zoner Rp - by jammi - 11-27-2015, 07:27 PM
RE: Zoner Rp - by Tamer - 11-27-2015, 07:36 PM
RE: Zoner Rp - by Epo - 11-27-2015, 07:37 PM
RE: Zoner Rp - by Doria - 11-27-2015, 08:14 PM
RE: Zoner Rp - by n00bl3t - 11-28-2015, 03:59 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode