(12-05-2015, 10:24 PM)nOmnomnOm Wrote: 2) If it is boring you are doing it wrong. Plus, without traders lots of RP would become boring such a pirating. No pirates = boring lawful activities. The chain reaction goes on.
I slowly start to hate such an argument. We need traders, we get it. I especially get it as a pirate. But it's not fun if ALL THESE PLAYERS forced to trade are powertrading like in the wild hours and there's no actual change to overall situation. Also, you can't trade wrong. You fly from point A to point B, for hours, days, months. Over and over and over again. Have I ever told you the definition of insanity?
And I bet that over 90% players on Discovery don't roleplay their traders. They don't create them a background of many weeks, months, years. They are generic John Smith, made only because they have to trade in order to resupply all their characters.
My opinion is: we raise prices, we make trading more boring, people powertrade. Want moneysinks because some players are having several billions? Don't make ones affecting other players in a very harsh way.
The problem is you are assuming trading takes as if years when in reality you just need a few runs to make 100 mills or more.