(12-05-2015, 10:55 PM)nOmnomnOm Wrote: The problem is you are assuming trading takes as if years when in reality you just need a few runs to make 100 mills or more.
Hmmmm... Something doesn't add up, mind me. If I can smuggle as a vessel that can go everywhere (Freelancer, 3600 ship) with that cargo 6000 for each unit, I don't see these, what was that, 60 million per run. Just roughly a bit over 20 million.
Also, you missed one point. Trade isn't a choice. Trade is obligatory for even thinking about playing this game. That's the main problem.
Quote:So just because you dont like to trade you assume that everyone else doesnt like to trade and think it is boring?
He never stated anytghing like that. And I do not think you get the idea of this guy. You don't have a single idea what we both are trying to point out. Trading is obligatory. Not an option, because there's no alternative. There's no option to ignore trading completely and create a character from his own (which is, no magically appearing money from Zoner trader for a Junker/Nomad/Order/LSF/Core/whatever character) credits he earned in roleplay.
If e.g. Kusari Police character got an option to, e.g. earn 5-7 million credits for every 30 minutes spend in game, as activity on this exact character was rewarded - I wouldn't mind whole thing.*
*Yes, I took into account people would just leave their ship AFK, but believe me - checking if player is away or +50K over the plane is pretty easy for admins, if one would grew suspicious about X player not moving from Y system for, like, three hours.