• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 78 79 80 81 82 … 547 Next »
Docking module system

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Are you for?
You do not have permission to vote in this poll.
Yes
90.48%
19 90.48%
No
9.52%
2 9.52%
Other (opinion below)
0%
0 0%
Total 21 vote(s) 100%
* You voted for this item. [Show Results]

Docking module system
Offline Oldum
01-25-2016, 08:18 AM,
#15
Member
Posts: 1,357
Threads: 87
Joined: Apr 2009

(01-24-2016, 04:15 PM)FallenKnight Wrote: My suggestion with different docking module types was like:
- BAF Fighter Docking Module - spawning 1 Templar (with fixed build)
- BAF Bomber Docking Module - spawning 1 challenger (with fixed build)
So both snubs would be "BAF IFF/ID" and target "red" enemies. It would be an issue if the NPCs start chasing targets instead to sit around the carrier...so maybe this is not good idea for Disco possibilities. Unless there are some sort of commands to be build - that would control the snubs like /attack_Target /defend_Target and etc...Carrier with no access to control his snubs (npcs) wil do nothing but spawns random useless npcs.
This to be done for all factions with carriers would require a lot of work and definitely is not priority but its just suggestion.

The Epo's idea is easier to be done and if he have contacts with people that could make it working, then no need to make things complicated.

Personaly, I pretty much like this idea, even more then the infinite fighters docking to a docking module.
Although anything that makes docking modules better then a fancy garage is the better Smile
Reply  


Messages In This Thread
Docking module system - by Epo - 01-24-2016, 03:30 PM
RE: Docking module system - by Findarato Veneanar - 01-24-2016, 03:35 PM
RE: Docking module system - by FallenKnight - 01-24-2016, 03:50 PM
RE: Docking module system - by Hannibal - 01-24-2016, 04:10 PM
RE: Docking module system - by Laz - 01-24-2016, 04:14 PM
RE: Docking module system - by FallenKnight - 01-24-2016, 04:15 PM
RE: Docking module system - by Oldum - 01-25-2016, 08:18 AM
RE: Docking module system - by Laz - 01-24-2016, 04:26 PM
RE: Docking module system - by Epo - 01-24-2016, 05:48 PM
RE: Docking module system - by sasapinjic - 01-24-2016, 06:14 PM
RE: Docking module system - by Epo - 01-24-2016, 10:07 PM
RE: Docking module system - by Laz - 01-24-2016, 10:12 PM
RE: Docking module system - by Epo - 01-24-2016, 10:16 PM
RE: Docking module system - by Laz - 01-24-2016, 10:26 PM
RE: Docking module system - by HeyImRuu - 01-25-2016, 02:01 AM
RE: Docking module system - by Epo - 01-25-2016, 08:48 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode