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Screamer mine rebalance

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Screamer mine rebalance
Offline SeaFalcon
02-10-2016, 02:50 PM, (This post was last modified: 02-10-2016, 02:51 PM by SeaFalcon.)
#15
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Posts: 3,044
Threads: 101
Joined: Aug 2009

Simply reducing the explosion range is fine and maybe ammo count would do the trick.

Mines never work vs caps since you have to be close which means razor in the face or some other heavy hitting gun.
Caps at the moment are too fast since they are turret steering.
The only viable ships bigger than snubs you can use them on is transports at the moment and nothing else.
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Messages In This Thread
Screamer mine rebalance - by sindroms - 02-10-2016, 07:57 AM
RE: Screamer mine rebalance - by Findarato Veneanar - 02-10-2016, 08:02 AM
RE: Screamer mine rebalance - by Corile - 02-10-2016, 08:19 AM
RE: Screamer mine rebalance - by Epo - 02-10-2016, 09:23 AM
RE: Screamer mine rebalance - by Operator - 02-10-2016, 09:24 AM
RE: Screamer mine rebalance - by Hannibal - 02-10-2016, 09:32 AM
RE: Screamer mine rebalance - by Shiki - 02-10-2016, 12:30 PM
RE: Screamer mine rebalance - by The Savage - 02-10-2016, 12:32 PM
RE: Screamer mine rebalance - by Yber - 02-10-2016, 01:33 PM
RE: Screamer mine rebalance - by Jack_Henderson - 02-10-2016, 01:51 PM
RE: Screamer mine rebalance - by nOmnomnOm - 02-10-2016, 02:01 PM
RE: Screamer mine rebalance - by Antonio - 02-10-2016, 02:04 PM
RE: Screamer mine rebalance - by Mephistoles - 02-10-2016, 02:35 PM
RE: Screamer mine rebalance - by Lythrilux - 02-10-2016, 02:38 PM
RE: Screamer mine rebalance - by SeaFalcon - 02-10-2016, 02:50 PM
RE: Screamer mine rebalance - by sindroms - 02-10-2016, 02:59 PM
RE: Screamer mine rebalance - by SeaFalcon - 02-10-2016, 03:35 PM
RE: Screamer mine rebalance - by The Savage - 02-10-2016, 03:20 PM
RE: Screamer mine rebalance - by pillow - 02-10-2016, 03:59 PM
RE: Screamer mine rebalance - by Jack_Henderson - 02-10-2016, 04:46 PM

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