Depending on which nanobot value (Using nanobots on CAU8 is obviously worth more than CAU6) we would add to the hull and if we leave shields and shieldbats alone, mostly nothing would change to the general combat. Except that even an unarmored Battleship can't be instantly killed anymore.
It will add another role though. If it is played out is left to be seen. I saw about 4 players attempting it and I am not including myself. But they quickly realized that there was absolutely no use to that right now.
Easy example so people understand better what I actually wanted:
Now. The made up Battleship USS-Disharmony:
Hull 1.000.000
Can reload whole hull 1.5 times.
So 2.500.00 Hull actually.
I want it so it always is at 2.500.000 Hull. No nanobots. This way every bit of damage is total damage. Since the BS itself cannot push it's health to 100% anymore, the usage of a repair ship actually makes sense for the most part. I guess we need to balance repair ships later on since they are very vulnerable right now but maybe that is even a good thing! Who knows.