This change does not really change anything gameplay wise. The only change you would see is that all of the ship's possible HP is displayed in the "red bar". Effects would be making it easier to spot the weakened ship, and spare you from pressing the nanobots button.
If words are not enough to convince you, let's prove it mathematically;
Y= total armor
X= base armor
Z = total nanobots base ( Number of bots * 600 )
M = multiplier
Note the way that nanobots work:
http://discoverygc.com/wiki/Nanobots Wrote:Nanobots restore the same multiplier of hull as your armour. Nanobots base is 600 units repaired per nanobot, so with 4.0 armor multiplier you could say that you get 2.4k repairs per nanobot.
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So we have:
current: Y= (X*M) + (Z*M)
what this change suggests: Y = (X+Z)*M
Mathematically, (X*M) + (Z*M) = (X+Z)*M
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Let's take an example with the Liberty Dreadnought wearing a CAU 8. (Note: We're taking CAU8 since it has the biggest multiplier and the effect would be most visible.)
X = 840,000
Z = 1,600 * 600 = 960,000
M = 4.0
current = (X*M) + (Z*M) = (840,000 *4) + (960,000*4) = (3,360,000) + (3,840,000) = 7,200,000 armor units
what this change suggests: Y = (X+Z)*M = (840,000 + 960,000) * 4 = (1,800,000) * 4 = 7,200,000 armor units
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So the rest is a matter of preference and community input. Hope this clears it up a bit.