I appreciate the recognition of old LR- leaders (Del, Schlurbi, Sindroms, and Ashes) being a member of that Rogue faction for quite a while on a previous Discovery stint, but on the whole I find the write-up lacking. Your first goal of reestablishing the Rogues is very straightforward and has several paragraphs dedicated to detailing it, but your second goal of expanding Rogue influence (as acknowledged) seems the more complex one and yet has nothing.
Judging by your faction name (which I find 'meh' at best), it seems you intend to expand outward into Sirius. I don't know where I stand on that issue, but such expansion could be stimulated by taking the Rogues on a more Vanilla Freelancer route of dealing with Corsairs and Outcasts and not giving over entirely to one or the other. The Artifact trade would be very beneficial in spreading Rogue influence (for better or worse) to the Omegas and lower Omicrons. In principal, you could do this with the Hessians and their Blood Diamonds as well (though in Liberty that wouldn't technically be considered smuggling), and play all the fronts while not being explicitly allied with anyone.
The motorcycle part naming convention strikes me as odd for Rogues. This might just be from my experience with Sylpheed's Rogues, but I think Rogue shipnames should be more irreverent or surreal.
I suspect your rank structure might be a little too hierarchical. Pirates (in real earth history and in many Discovery factions) tend to be more egalitarian than military folk and on board pirate vessels of old, there were some surprisingly democratic guidelines shared amongst buccaneers.
Good luck to you in bringing back the Rogues, though. Gives the cops something more to do than hit up smugglers for donut money.