(06-04-2016, 01:03 PM)nOmnomnOm Wrote: Basically the better ship would fry the simple civ equipment due to too much power and so it is reduced in power to compensate
This doesn't make any sense at all.
Look at it like this . . .
Real life situation. You have a phone, it has a charger. It has 2.5A charging power. That's 2.5A per minute. But that's just for your phone because the charger was made for your phone by the manufacturer.
So you let your friend use your charger. They get about 1.9A charging power. That's 1.9A per minute. It's still pretty good, but since their phone wasn't made by your phone's manufacturer, it gets a power nerf because of incompatible technology.
Whether or not this makes sense to you, it's the way things work in the real world.
This Tech Nerf thing is supposed to happen this way. If everyone had access to all the Tech then the balance of the game would be crap.
When it comes to the guns on ships, each type of ship is equipped with hard-points to attach the guns. For ships made by one manufacturer the hard-points are one type for each gun class. And for other manufacturers they will use other types of hard-points which causes a change in the way these guns connect to the ships neural net computer.
This makes the tech balance out. Also, back in the day, all the guns worked on all the ships no matter what on Vanilla. This was viewed by most people in every community as a problem of the original game design. So it was fixed by those who modded the game by adding tech nerfs in some mods. I like the idea personally.
Sure there are times I'd like to get 100% on a Prosecutor flying on a Freelancer ID, but then it wouldn't be a special ship anymore for those who get 100% now would it?
Tech nerf is a way to allow specialized weaponry. But with the Civilian Tech, I know for a fact that most players want to use their ID specific Tech over Civilian Tech hands down.
The Civi tech thing for Generic IDs. . . that's for the admins to decide. But nOm has a good point there.
THE IMBALANCE OF POWERis a construct ofTHE MINDsystemic to the reactions between the subjects of the system.POWERis given by those who acknowledge such power.REFUSALto acknowledge power removes that power forTHE REBEL; however, it produces anomalies in interactions throughout the system. TheseANOMOLIEScause theUNPREDICTABLEnature of the system that all usersCRAVE.