(10-28-2016, 08:37 AM)Danny-boy Wrote: No offence but you're being silly, I'll repeat for the nth time and maybe you'll pick up on it. A POB next to an NPC station has ZERO AoD effect on piracy (minus silly POB affiliations that should ofc be removed), this is because any trader would move up to the NPC base and hit F3.
Actually, that isn't as true as you'd love to think. Since most NPC stations not really are a significal threath to anything bigger than a heavy fighter, they actually don't cause as much of AoD, however if you stick a PoB next to it, with let's say 4 or 5 weapon platforms, than what probably happens is the following:
-Happy Trader flies from A to B , but gets stopped by Nasty Pirate along the way.
-Happy Trader flies to get to the nearest station and realizes that a PoB is right next to it, with a crapload of weapons
-Nasty Pirate follows up, but as soon as the platforms try to obliterate him, he gives up, while Happy Trader didn't dock, just sit right next to PoB , with the capability to dock any time if there is danger.
-As Nasty Pirate gives up, Happy Trader continues on his way, since he was not docking and therefor doesn't have to take a 2 hour PvP death break.
I hope I managed to show the idea with this pretty simple scenario.
Edit: I personally never liked PoBs that much, not to mention having them around Jumpholes and gates, cause it's just lovely when I jump to a system and get obliterated by the second, cause someone threw a PoB to the other side of the jumphole ... yes, I'm looking at Dublin - Omega 49 story for example.. so yeah, I'd be good with moving stuff away that were built on a certain place just cause someone thought it's funny.