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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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700m/s Debilitators

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700m/s Debilitators
Offline Inferno
11-18-2016, 04:01 PM,
#6
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

Well, lets analyze like this:

The majority of House Civilian guns(Garands, Flamewerfer(whatever), whatever Kusari has, Bluebells) are 700m/s. Logicly, the Debilitator series(whoever made these is rich. I want to RP that.) is 'military formatted' but 'civilian made.'
I would think the reasoning behind this is more of a gameplay balance instead of just lazy devwork(lookin' at you John. :p) because if we had 700m/s debils, every pirate-bounty hunter-Cyberlancer(Misfit :pp) would be running around with the mix of high refire-medium speed loadouts(and the Civilian weapons do considerable DPS for some reason)

Regardless, it would be better if you trained your aim for desync'd shield-and-hullbusters. It makes the enemies angry when they cant dodge all the shots.
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Messages In This Thread
700m/s Debilitators - by =Hellfire= - 11-18-2016, 02:00 PM
RE: 700m/s Debilitators - by Shelco - 11-18-2016, 02:04 PM
RE: 700m/s Debilitators - by Inferno - 11-18-2016, 02:40 PM
RE: 700m/s Debilitators - by Operator - 11-18-2016, 02:46 PM
RE: 700m/s Debilitators - by Inferno - 11-18-2016, 02:57 PM
RE: 700m/s Debilitators - by Inferno - 11-18-2016, 04:01 PM
RE: 700m/s Debilitators - by Traxit - 11-18-2016, 05:09 PM
RE: 700m/s Debilitators - by Haste - 11-18-2016, 09:01 PM
RE: 700m/s Debilitators - by Yeggito - 11-18-2016, 09:08 PM
RE: 700m/s Debilitators - by Haste - 11-18-2016, 09:40 PM
RE: 700m/s Debilitators - by Sanctions - 11-18-2016, 09:50 PM
RE: 700m/s Debilitators - by Yeggito - 11-18-2016, 09:59 PM
RE: 700m/s Debilitators - by nOmnomnOm - 11-21-2016, 01:40 AM

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