It's not about who did what, when and where or who should be able to do what inRP when and where or even why. It's about game-balance. And no disadvantage counters the ability to permanently stay cloaked.
Nomads need in terms of balance to be treatened like every other faction and not in some magical special way. That means they get to use the same equipment under the same restrictions as everyone, just with their own looks. Or we give every faction their very own, unique gear which will be a nightmare to balance at all.
In that case, you'd need every faction having the same equipments, shipclasses available, ship sizes and shapes. In that version, you could just go back to HHC and fight all the Eagles using an Eagle.
Diversity should be given though, and the nomads simply have a special role in the mod, just as the Gammuians do, as well as the way, WAY more overpowered Outcasts given what they have available, in ID lines, ZoI, technology and ship classes.
The only things in Discovery that need balance are PvP-contents, trade-routes and PvP-RP-ratio on the server. However, the nomad cloaks simply aren't of any use in PvP. No buttcloaking, no escaping. In the end, the only thing a nomad has from having a cloak equipped, it the lack of the ability to counter missiles. Of course that's something you seem not to have thought about.