(01-10-2017, 12:44 PM)Antonio Wrote: Edit: Why that was never done (Nomads getting all equivalents to human tech) I really can't tell since I joined the dev team recently, but I'm willing to start the initiative. Better late than never, right?
I believe (could be wrong) that it's a remnant of the old days before we decided to do a gameplay balance over roleplay approach. Back when Krakens were the goto Class 9 gun along with Sammaels (and perhaps Black Widows) and so on, while some factions were stuck with crappy 600m/s 4.00 neutrons... Back then factions followed their vanilla tech tree and just had stuff buffed up to class 9 so Nomads being vanilla had only hull-busting guns and no debilitator equivalent.