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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Please explain to me the logic of Gunboat Guns Currently

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Please explain to me the logic of Gunboat Guns Currently
Offline Haste
01-14-2017, 01:24 PM,
#7
Lead Developer
Posts: 3,659
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

The only thing that changed about Cerbs in the latest patch is that the weapon's stats are divided over two shots, and the whole thing's turn rate got reduced. I did this as players were using Cerbs as an all-round useful weapon against other Gunboats, larger ships and snubs alike.

I'm still aiming to make all of the non-heavy gunboat turrets functional against a large range of targets. That does make it harder to get the balance right than if they were more specialized.

[Image: cdSeFev.png]
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Messages In This Thread
Please explain to me the logic of Gunboat Guns Currently - by nOmnomnOm - 01-14-2017, 06:01 AM
RE: Please explain to me the logic of Gunboat Guns Currently - by Operator - 01-14-2017, 06:07 AM
RE: Please explain to me the logic of Gunboat Guns Currently - by Kauket - 01-14-2017, 06:08 AM
RE: Please explain to me the logic of Gunboat Guns Currently - by nOmnomnOm - 01-14-2017, 06:12 AM
RE: Please explain to me the logic of Gunboat Guns Currently - by Kauket - 01-14-2017, 06:18 AM
RE: Please explain to me the logic of Gunboat Guns Currently - by Antonio - 01-14-2017, 06:56 AM
RE: Please explain to me the logic of Gunboat Guns Currently - by Haste - 01-14-2017, 01:24 PM
RE: Please explain to me the logic of Gunboat Guns Currently - by nOmnomnOm - 01-14-2017, 03:11 PM
RE: Please explain to me the logic of Gunboat Guns Currently - by Antonio - 01-14-2017, 03:36 PM
RE: Please explain to me the logic of Gunboat Guns Currently - by Haste - 01-14-2017, 03:58 PM
RE: Please explain to me the logic of Gunboat Guns Currently - by nOmnomnOm - 01-14-2017, 04:01 PM
RE: Please explain to me the logic of Gunboat Guns Currently - by nOmnomnOm - 01-14-2017, 07:12 PM

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