• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 61 62 63 64 65 … 780 Next »
Auxiliary Guns

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Auxiliary Guns
Offline Black Widow
01-25-2017, 10:56 PM, (This post was last modified: 01-25-2017, 10:59 PM by Black Widow.)
#21
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(01-25-2017, 10:03 PM)Stone21 Wrote:
(01-25-2017, 09:41 PM)Black Widow Wrote: That chaingun sucks it does no damage and has a dispersion on it. Poor replacement for torpedoes.

I say revert snubs to the old setup this overhaul is out of scope of vanilla since you have removed a vanilla weapon

They didn't remove (a) vanilla weapon, they removed all fighter tracking torpedoes and missiles.
They did this because nowadays players feel that Freelancer is an unfair game regarding guided projectiles.
These being very hard to avoid.
Therefore it has been decided to remove half of this game's potential and fun to make the game easier for today's players.

I dont buy that sorry, first off the weapons they have removed namely tracking torpedoes and missiles are vanilla weapon concepts. The reason for doing so to make people enjoy pvp more also doesnt wash since it is a game and you should have / develop the skill to overcome them. CDs are a great blocker of missiles and torps when launched correctly.

Skill is in the timing of it.

Going by your logic we should remove every weapon that people complain about because it makes pvp unfair? Really..

Also before the development of the stupid auxiliary weapon mount and overhaul of snub weapons, people hardly used torpedoes. In fact the development of the auxillary weapon mount and removal of missiles forced people to use torps since it was then the only ammo based projectile available..


I think the developers should be held to account for these changes as they are taking upon themselves to change the fighting dynamic of the game as it suits them.

Removing cannon pvp weapons like torps and missiles is just a big nono, especially since said weapons are vanilla in origin!

In fact by doing such, discovery is moving away from its original mission statement of being a RP Expanded version of vanilla freelancer. With its own storyline and lore, one can only claim to be the next chapter of vanilla freelancer if vanilla mechanics / weapons of the game are maintained and not removed!

This latest update has pushed the discovery mod further into obscurity as it has gone down a completely different path!

Eventually we may end up with a game completely unrecognizable. Is that what you want?


Changes to basic game and fight mechanics should be put to a public vote instead of being implemented without prior approval.

I tell you the day they screw up Cap Weapons will be the day I remove myself completely from this mod.

I refuse to play in a poorly developed mod. No matter how prestigious its history is.
Reply  


Messages In This Thread
Auxiliary Guns - by Sombs - 01-25-2017, 05:14 PM
RE: Auxiliary Guns - by Vendetta - 01-25-2017, 05:16 PM
RE: Auxiliary Guns - by Inferno - 01-25-2017, 05:18 PM
RE: Auxiliary Guns - by Kaze - 01-25-2017, 05:39 PM
RE: Auxiliary Guns - by Sand-Viper - 01-25-2017, 05:40 PM
RE: Auxiliary Guns - by Corile - 01-25-2017, 05:44 PM
RE: Auxiliary Guns - by Sombs - 01-25-2017, 05:47 PM
RE: Auxiliary Guns - by Foxglove - 01-25-2017, 05:50 PM
RE: Auxiliary Guns - by Inferno - 01-25-2017, 05:50 PM
RE: Auxiliary Guns - by Durandal - 01-25-2017, 06:17 PM
RE: Auxiliary Guns - by Enkidu - 01-25-2017, 11:19 PM
RE: Auxiliary Guns - by Haste - 01-25-2017, 11:22 PM
RE: Auxiliary Guns - by Omi - 01-25-2017, 11:23 PM
RE: Auxiliary Guns - by Enkidu - 01-25-2017, 11:23 PM
RE: Auxiliary Guns - by Black Widow - 01-25-2017, 11:34 PM
RE: Auxiliary Guns - by Operator - 01-25-2017, 06:06 PM
RE: Auxiliary Guns - by Sombs - 01-25-2017, 06:23 PM
RE: Auxiliary Guns - by Haste - 01-25-2017, 08:13 PM
RE: Auxiliary Guns - by Foxglove - 01-25-2017, 08:17 PM
RE: Auxiliary Guns - by TheShooter36 - 01-25-2017, 08:46 PM
RE: Auxiliary Guns - by Black Widow - 01-25-2017, 09:20 PM
RE: Auxiliary Guns - by Black Widow - 01-25-2017, 09:41 PM
RE: Auxiliary Guns - by Stone21 - 01-25-2017, 10:03 PM
RE: Auxiliary Guns - by Black Widow - 01-25-2017, 10:56 PM
RE: Auxiliary Guns - by Stone21 - 01-25-2017, 11:08 PM
RE: Auxiliary Guns - by sasapinjic - 01-25-2017, 09:43 PM
RE: Auxiliary Guns - by Jack_Henderson - 01-25-2017, 10:54 PM
RE: Auxiliary Guns - by Vendetta - 01-25-2017, 10:57 PM
RE: Auxiliary Guns - by Kalhmera - 01-25-2017, 11:08 PM
RE: Auxiliary Guns - by Kauket - 01-25-2017, 11:34 PM
RE: Auxiliary Guns - by Jack_Henderson - 01-25-2017, 11:59 PM
RE: Auxiliary Guns - by sasapinjic - 01-26-2017, 01:12 PM
RE: Auxiliary Guns - by sindroms - 01-26-2017, 01:16 PM
RE: Auxiliary Guns - by Reddy - 01-26-2017, 01:20 PM
RE: Auxiliary Guns - by TheShooter36 - 01-26-2017, 01:22 PM
RE: Auxiliary Guns - by Operator - 01-26-2017, 01:25 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode