The worst part for me is that getting "kill capship" missions are completely random (VHF != capship, but NPC levels say "YUS") and usually impossible in a VHF. Bombers, sure, but its a waste of time because you still only get 200k! GAH! Making the "kill capship" missions differentiable from the "kill a solitary fighter" missions would be nice, and if the kill capship missions paid hugely it would be good too.
this is a big problem as well. According to the game engine, all NPC ships are the same 'level' - for example a bounty hunter barracuda is the same level as a bounty hunter gunboat/cruiser.
So you can have one mission that pays 500k to kill 15 enemy fighter-type ships, and another mission for 100k to kill 4 battleships... it doesnt make any sense.
If possible, the npc levels need to be reworked based on what type of ship they're using. Battleships should give ten times the monetary reward on missions that fighters do, at least.