' Wrote:The biggest problem with it imo is the amount of nanobots some ships carry.
NPC fighters do not need 20+nano bots. When coupled with server lag, and the fact that they almost never miss you, It takes entirely to long to kill them. This is especially true when it's like a group of 10 you have to kill.
The shield bots are fine but the loadouts for nanobots need to be adjusted.
actually I think they have unlimited bots and simply use a 'timer' on how often they recharge.
Not sure though... I do know that nomads, despite having no shields, are ridiculously hard to kill because they regenerate extremely fast, and never seem to run out of bots (if they even use them, I doubt it considering they're organics).