' Wrote:Nope, they stop regenerating after they run out. Scan them sometime, they do go down.
The main problem with their usage of them is that they use one bat at a time, so missiles, mines, plasma weapons are completely useless. Why can't we do that?!
That's why they need to be balanced on an individual ship loadout level. It's very easily done, it just takes a ton of time because there are sooooooo many freaking ship loadouts.
Take a look at the file \\DATA\Ships\loadouts.ini
It's so easy to fix this, and then mission payouts wouldn't have to be adjusted because they wouldn't take forever and cost they player so much in resources to complete.
And because they use nanobots 1 at a time there should not be any instance of an NPC having more than 10 bots at all. Most should probably have 3-5 at max. Shield rechargers aren't as bad because it's so easy to drain them anyway.