' Wrote:agreed, as I said since I was there or so, we really need a dramatic increase of credit income from mission, OR lower the npc AI level.
The AI really isnt the problem, NPC pilots are pretty stupid compared to players. They dont strafe, the haxx by using cruise engines in combat, etc.
The reason some NPC's are so hard to kill is because of a mix of server lag and the fact that they cheat and use 1 battery/bot at a time.
That second issue comes up more often for me than anything else. If i'm aiming at a Light Fighter NPC, who at most has something like 5000 hull strength... and I fire seven Order turrets and two light mortars and every single one of them hits... the fighter will still fly away unharmed.
Basically, if your target even has 1 point of shield strength left, ten million points of damage isnt going to hurt their hull. You cant damage hull until shields are gone entirely, and when NPC's keep using one shield battery at a time it takes FOREVER to get their shields down.