Posts: 3,576
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
I think "objectively" there's very little wrong with the concept of Auxiliary slots since they potentially increase variety in loadouts by a lot. The poor "reception" by a (large) portion of the community I think is mostly due to very poor execution (by me) of the concept, as well as introducing it to VHFs which arguably needed the least love of any ship class in the game at the time.
Missile balance, aux slot individual balance, their strength relative to guns and all that is easily adjusted, and shouldn't be an argument against the actual concept.
Anyhow, don't worry. I allegedly ruin dota games for other people as well.