(04-07-2018, 12:50 AM)KandySingular Wrote: Have not read the three pages of post....but...just gonna say from my end. .....NO.
Shields as so easy to take down, shield bots only do so much. After that you are down to armor. This kinda of change would mean that all transports will need a 900mil credit armor just to have a chance to keep a character alive, while the attacking parties will still playerlist hunt and shadowlog and play for blues and trolling instead of role playing out a character or ship. If you want more ooRP trading and more...."Just shoot me its cheaper" kinda Grinder RP, then yea this change is a good one.
Again, a merge means: Nanobots would be reduced/removed, and the base hull value of the transport would be increased by a value equal to the repair amount of each removed nanobot. 1 nanobot = 600 health. Merging nanos into hulls would mean that suddenly transports could survive even battleship forward guns. But, as Auzari pointed out, pirate transports would suffer a bit from a full merge. Maybe a 50% merge is in order?
When battleships and battlecruisers lost their nanobots, their base hull amounts were massively boosted so that the lost nanos are not noticed.
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