(04-06-2018, 06:34 PM)Sand_Spider Wrote: I'd be all for this on transports! Too often have I caught myself accidentally one-shot-SNAC'ing a transport without realizing "Wait, they didn't have armor? Well dang it, I wanted to scare them, not KILL them!"
There are very few transports in the game that can survive a single SNAC hit to the hull without armor. This would benefit both new players who don't know about Armor Upgrades, as well as those who willingly eschew armor in favor of maximum cargo space. Indirectly, Repair Ships would also benefit from this, as they would have more "maximum health" to work with.
+1 from this Burrito Cat!
Things like this make me wonder about some people, why would you even use a SNAC on a transport unless you intended to kill them? If you are using a SNAC to scare a trader into paying, well that is just sad. And for many years the thing about adding armor is it uses cargo space, well it should. Basically you will be making tougher 5kers that do not have to sacrafice space.
Because full EMP loadout and SNAC (most common loadout) has no physical way of coercing unarmored transports. If they are under 132k hull, you cannot SNAC them without killing them. And when traders refuse to stop for 20k of thrust while all you can do is talk mean to them, that's where the problem arises. With this change, some transports would indeed go over 132k hull and would be able to take direct hit from SNAC without getting blown to bits. Maybe after such hit, some newbies would reconsider paying few millions to pirate, instead of getting blown up with all cargo?