(04-07-2018, 10:28 AM)Galaxian Wrote: But it wouldn't matter either way?
Plus transports' ability to survive would really go up.
Whether it matters or not is a matter of yours and everyone else perspective. Accidentally it is a topic of this discussion.
The only thing it would change regarding survive ability, is that transport could survive a bigger blow at one time (1 torp or something). But it does not change the amount of damage they can survive overall. (they will still die on second hit)
I feel like this is all about Pirates being able to do less damage when they want to. In which case, reduce damage, increase fire rate and ammo count, as has been proposed already.
P.S.: Isnt everything about pirates these days?
Hey, I am proposing an idea that could prevent trader deaths. While it is related to piracy, it's much more pro-trader suggestion. You forgot to take into account, that changing SNAC mechanics would affect much bigger part of PvP than just bomber vs trader.
My idea stems from personal experience of facing all-or-nothing situation against unarmored newbies. I want to pirate them for some credits, but their refuse to yield because they don't see damage done against them. This change could bring them to such position where they might lose 66% hull after one SNAC and reconsider their choice. Which is win-win for everyone. Newbies don't get insta-killed, pirate gets paid a bit, everyone leaves a bit happier than current situation.