Not being able to one-shot armorless transports will make piracy harder? It'll make it easier, because as SnakThree pointed out, many players will not listen to the words "You will die in one blow - Stop, please!" It often takes actions to show newer and stubborn players the reality of the situation. If an armorless transport remains one-SNAC'able, this causes frustration on *both* sides of the piracy encounter. The transport is frustrated for being killed so quickly. The pirate is frustrated because they just lost out on making some money, and possibly a good RP. Both pirate and transport benefit from this proposed change.
With nanobots merged into the hull, it actually gives the transport more time to mash the shield battery key against Scorcher bombers and high-count Charon pirate transports. If a player dies too quickly, they don't even get the *chance* to tap that nanobot key, thus the nanos are completely useless to the victim, anyways.
Also, yes, Repair Ships would receive a buff from this in the sense that they would have more max health to work against before their "patient" is topped off.
If we maybe kept a few nanos per transport (50-100 per?) so that piracy transport players could repair dents made by farming NPCs, this is a win-win all around!
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