(04-07-2018, 10:28 AM)Galaxian Wrote: But it wouldn't matter either way?
Plus transports' ability to survive would really go up.
Whether it matters or not is a matter of yours and everyone else perspective. Accidentally it is a topic of this discussion.
The only thing it would change regarding survive ability, is that transport could survive a bigger blow at one time (1 torp or something). But it does not change the amount of damage they can survive overall. (they will still die on second hit)
I feel like this is all about Pirates being able to do less damage when they want to. In which case, reduce damage, increase fire rate and ammo count, as has been proposed already.
P.S.: Isnt everything about pirates these days?
Hey, I am proposing an idea that could prevent trader deaths. While it is related to piracy, it's much more pro-trader suggestion. You forgot to take into account, that changing SNAC mechanics would affect much bigger part of PvP than just bomber vs trader.
My idea stems from personal experience of facing all-or-nothing situation against unarmored newbies. I want to pirate them for some credits, but their refuse to yield because they don't see damage done against them. This change could bring them to such position where they might lose 66% hull after one SNAC and reconsider their choice. Which is win-win for everyone. Newbies don't get insta-killed, pirate gets paid a bit, everyone leaves a bit happier than current situation.
If a trader is not going to pay, they are just not going to pay no matter what, this makes no sense to me, but whatever they will still die no matter what. Just cause a few of you feel like hitting a transport with a SNAC is going to make them pay out cause you drop them down to little hull i do not feel they need to change more in this game. If they do not pay, they are not going to pay after you "almost" kill them, so you might as well just have the ease of one shotting them and moving on. Sorry i feel there is something else to this, like maybe someone was in a fight with a transport and the transport happened to survive by sucking up some nanos and upset them or something. Sorry been this way for years and just suspicious that NOW someone wants it changed?
(Heck why stop there, just remove nanobots on all ships and buff all hulls to compensate) Fair enough right? If transports get it, all fighters/bombers should to, every ship should instead of just certain types. That away no ship anywhere can tractor up nanobots!
If you have no clue what you are talking about, could you just stop posting? Or are you just one of the guys who are against any change even if it is a beneficial change for most vulnerable group of people - newbie traders? There have been a dozen times when traders yielded to demands after they saw the damage I can inflict but that was only possible when I flew PTrans or Gunboat r when they had armour and I was in Bomber. Which is again the same issue I am proposing to solve by removing chances to be insta-killed.
Maybe you could raise a proper argument instead of talking about status quo or exaggerating that this change needs to be applied to all ship classes.