' Wrote:yea, the change to NPC difficulty hurts the new guys the most. Nobody even bothers doing missions here when they first start because it's suicide to even try.
Likewise, at the high end of things... when you're flying a decked out VHF, Bomber, or Capship and missions only pay 200-300k tops... while you're spending a good 30 minutes on each mission and often spend upwards of 100k in repairs and ammunition... it just isnt worth it. A trade can make a dozen times the amount of credits you do, and they dont have to stress out trying to shoot targets that lag out constantly.
...Sorry, I tend to disagree.. I have a new character in a defender, and every credit earned is from missions only. (Not suicide)... I do agree that some bases need to have missions adjusted in pay and difficulty. But, when you take into consideration the payout from the loot, (credit cards, etc..), the pay isnt that bad.. And so what if you don't make as much as trading? If we worried only about money, we all be doing nothing but trading, IMO....
--- " I might not be much help, but by God, I'm all the help you got" ---
EFFIN' ROLEPLAY GUYS ... off to flood we go for that - Hoodlum