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  Discovery Gaming Community Role-Playing Official Player Factions Inter-House =CR= Archive
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[Public Discussion/Request] What about overhauling CR guns to be kinetic guns?

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[Public Discussion/Request] What about overhauling CR guns to be kinetic guns?
Offline TheShooter36
09-12-2018, 05:27 PM,
#1
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

Yes, overhauling CR's Particle and Photon guns to Kinetic guns, all the way from snub guns, to battleship guns. As i write this, i can already hear some of the community grumbling. "But Colonials are an irrelevant faction in bigger scheme of Sirius and does not deserve shinies, how you justify producing an entire line of kinetic guns?!" And thats where it becomes logical for a rather minör faction to produce kinetic guns. First of all, we are not from Sirius, technically, although our current tech is an adaptation of IMG tech, our own pre-sirius tech and generic civilian/common tech adapted, why would a faction, that can use cheap to produce, crude and well known retrofitted good old bullets and shells of various sizes, instead use highly sensitive, sophisticated and expensive energy weapons? Because shield tech? You can use EM-tipped rounds that creates a reaction to shields! For breaching armor? Why not outright pierce armor with high caliber rounds instead of trying to melt it with plasma/photon? Instead of taxing powercore of the ships to produce immense power, why not just use a propulsion system and send bullets around?

Some of you are probably thinking, "how devs will implement this? What is the purpose of this? Why you love to take their precious time for your puny faction?" and i say, implementing those wouldnt be that hard. We already have a bomber chaingun, Kinetic cap codename and maxim chaingun. Meaning some effects are there and those could be merely resized or some variations could be made quickly. All it would take then replacing the effects of our current guns, changing damage type to "resisted" and rebalancing the guns, plus creating ammo for them.

Regarding purpose, the purpose is giving something unique to a non-vanilla faction that has potential to be unique. To be honest i could see Gallia sticking to kinetic guns rather than developing energy cannons too, after all they stuck to Oil too.

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Messages In This Thread
[Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by TheShooter36 - 09-12-2018, 05:27 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by Kauket - 09-12-2018, 05:31 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by TheShooter36 - 09-12-2018, 05:36 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by Banned player t202085 - 09-12-2018, 05:54 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by Lythrilux - 09-12-2018, 05:56 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by WesternPeregrine - 09-13-2018, 12:33 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by TheShooter36 - 09-13-2018, 12:46 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by Titan* - 09-13-2018, 12:55 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by Enkidu - 09-13-2018, 02:29 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by Titan* - 09-13-2018, 03:53 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by TheShooter36 - 09-13-2018, 05:15 PM
RE: [Public Discussion/Request] What about overhauling CR guns to be kinetic guns? - by Doreen - 09-14-2018, 03:09 AM

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