its a valid point though - a new player that is allways "pointed at the rules and the importance of IDs" will read the xeno ID and will be confused. - its the problem of what you expect and what you get. - while it is true that demanding cargo is a further restriction of the faction - a player that is not familiar with that all will stick to the letter.
and the letter tells him that you are doing wrong there. ( like - when a faction ID stated that a faction MUST fly battleships and is not allowed to fly fighters - and a member of that faction said to himself - "but i want to fly a fighter - and i m even weakening myself there" is still a problem when you stick to the rules )
the other problem is that colorado and the xeno heartlands are close to the new players "zoi". players that often cannot have read the hundreds of posts of which at least 80 are to be considered "essential" for a proper roleplay here on disco - so a good new player will take shelter within the written rules, the officially written rules and not "something an admin mentioned in some burried post" - when it clearly contradicts the ID.
this is no ones fault here. the ID must be changed - it should have been changed the very time that an official statement was made regarding that issue, saying the opposite of what the ID says. so i do think its very understandable that a player asks about the "why" when he reads the description and is confronted with the ingame server reality.