(08-25-2019, 01:01 PM)SnakThree Wrote: What nerf? In the past even VHFs could easily pirate most transports.
This would be a sweet "buff" in terms of "no more insta kills" by high-damage-in-one-hit weapons like SNAC, Nova, Mortars, etc. This would make transports with lag less likely to be shot down without chance of survival. But in the end, it would have no negative effect on their total HP and longevity. So I am still confused or simply don't understand why would you be against this change that benefits traders in transports more.
A couple of years ago or so, 5kers lost about 30% of their hull value and also their bots and bats.
For instance;
Pachyderme went from @125 hull to 88k hull and 450 bots/bats to 315.
Shetland went from @180 hull to 130k hull and 500 bots/bats to 350.
That is a big nerf, at least in my books.
Adding the bots to the Pachyderme would increase its hps to 277k. Just over 2 SNAC hits.
Adding the bots to the Shetland would increase its hps to 340k. Just under 3 SNAC hits.
It isn't going to make much of a difference when the Bombers are equipped to take down Capital Ships and do it quite well.
Against Transports, Heavy Bombers use 1 weapon to take down the shield, another to do the most damage to the hull and then dual Hellfire Pods to wipe out what is left. Very effective and even with bots built in, ends in same result (Trader doesn't have to waste his time hitting the button to stave off the inevitable).
As someone who Trades most of their time, whilst in Game, I don't see the point. Pay the Pirate and hope he isn't the impatient type that likes to count down very quickly whilst you are 2 finger typing some RP (which he isn't really interested in or believes you are calling in the cavalry).
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person