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  Discovery Gaming Community Rules & Requests Rules
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Rule 5.7

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Rule 5.7
Offline Eppy
07-06-2008, 01:55 PM, (This post was last modified: 07-06-2008, 01:59 PM by Eppy.)
#12
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Quote:"You may have beaten us, but our nuclear defense grid will finish you!! You must leave!" I have never seen an RP on these lines. Would you listen to that if YOU were camping Crete after a hard fought victory? I doubt it.

You've never watched an Outcast/Corsair raid on Malta/Crete, have you? If the attacker is victorious one of the primary defenders will usually spout something about missile doors opening and targeting systems active. The 101st has a dedicated character for it, [101st]Defense.Grid. It is usually considered a common courtesy to leave once the slaughter is finished nowadays in that part of space; that needs to be universal.

Quote:RP wise, I doubt there would be nuclear weapons on Manhattan to defend from spaceships think of Trenton and Newark and the trade lanes? Not to mention the docking ring, think of the collateral. I would imagine cruise missiles of sorts. Or just call in reinforcements.

Remember that the scale of this game is completely off. In reality there is four hundred miles between the surface of the planet and the docking ring, probably a thousand between the planet surface and Newark, five hundred between planet surface and Trenton, maybe two or three thousand between the trade lanes (which shouldn't technically even exist, since planets have a fun thing called orbit). A nuke is a relatively small explosive up there. We use them in minelayers, remember? Even then, it doesn't matter whether they have to be nukes or not, the simple fact of the matter is that this is the most heavily defended planet in Sirius (with the possible exception of Xerna, which has Nomads). A bunch of flying pickup trucks cannot take on the wall of firepower this presents.

Quote:Lets picture this: 6 titans and a Corsair gunboat 'invade' Omicron Alpha. There are 2 Sabres and 1 Falcata. Near enough 2/1 odds. Should the Corsairs win, and camp Malta, then the Outcasts call for help. Too late for help, call before battle if possible. The Corsairs got the jump on the Outcasts. Uh how do I put this now... Whining about numbers is one thing, doing something about it is another. Its easy to say I know. You can't just scream on the comms "You outnumbered us, let use leave with our reinforcements to fight you again! Fairly" Some would say yes while most would say no. But you HAVE to let them leave server rules and all. But asking for a rematch would be an interesting idea, but you'd have to get RP right and ask them not to file reports for early 're-engagements'.

But there's the problem. This is the capital system. It doesn't suddenly become pirate territory for four hours, it's still House land. In-RP, there is NO way for a pirate force to occupy a capital system like that. If the Corsairs managed to pull into Malta's orbit for more than a few minutes they'd be bombarding her with chemical weapons and nukes; if we got to Crete for extended periods of time we'd be nuking and spraying Cardamine. Once they've got their death messages they should leave, because by then the missiles will already be in the air.

Quote:The whole defense grid thing is kind of silly, if allowed soon people will claim to have defense grids everywhere and no ID can leave it's ZOI.

You have a docking ring with guns. That's what you have. Deal.

Akuma. You're being a moron. Come back with an argument or two that's more than two lines, contains fewer hyperboles and some actual facts to back up your opinion. This applies to capital planets and capital stations (in the case of unlawfuls) only.

Quote:But instead of 1 group leaving system gracefully, why not lower the 4 hour to 1 hour if it was losers home area.
Thus giving fair time for winning group to spread propaganda, pirate, what have you untill 1 hour is up & defenders could "rally" a counter attack?

The actual time the reengagement rules suggest is a different issue. The Admins put this to a public vote a few months ago, as I recall the vast majority put in for four hours. So, it's not really an issue here. Just work with four hours for now.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Messages In This Thread
Rule 5.7 - by Eppy - 07-06-2008, 04:22 AM
Rule 5.7 - by Fletcher - 07-06-2008, 04:33 AM
Rule 5.7 - by Eppy - 07-06-2008, 04:47 AM
Rule 5.7 - by ProwlerPC - 07-06-2008, 05:02 AM
Rule 5.7 - by Fletcher - 07-06-2008, 05:10 AM
Rule 5.7 - by Akumabito - 07-06-2008, 05:46 AM
Rule 5.7 - by chovynz - 07-06-2008, 05:59 AM
Rule 5.7 - by Horon - 07-06-2008, 07:02 AM
Rule 5.7 - by Angelfire - 07-06-2008, 07:53 AM
Rule 5.7 - by obnoxious1 - 07-06-2008, 08:41 AM
Rule 5.7 - by El Nino - 07-06-2008, 08:44 AM
Rule 5.7 - by Eppy - 07-06-2008, 01:55 PM
Rule 5.7 - by Fletcher - 07-06-2008, 02:08 PM
Rule 5.7 - by Eppy - 07-06-2008, 02:21 PM
Rule 5.7 - by Kuraine - 07-06-2008, 03:15 PM
Rule 5.7 - by Akumabito - 07-06-2008, 06:13 PM
Rule 5.7 - by Jihadjoe - 07-06-2008, 06:46 PM
Rule 5.7 - by Eppy - 07-06-2008, 07:11 PM
Rule 5.7 - by Othman - 07-06-2008, 07:15 PM
Rule 5.7 - by Eppy - 07-06-2008, 07:18 PM
Rule 5.7 - by ScornStar - 07-06-2008, 07:26 PM
Rule 5.7 - by abbamouse - 07-06-2008, 10:40 PM
Rule 5.7 - by bluntpencil2001 - 07-07-2008, 02:37 AM
Rule 5.7 - by Akumabito - 07-07-2008, 08:33 AM
Rule 5.7 - by Reverend Del - 07-07-2008, 08:37 AM
Rule 5.7 - by Jinx - 07-07-2008, 01:45 PM
Rule 5.7 - by chovynz - 07-07-2008, 09:42 PM
Rule 5.7 - by spec - 07-08-2008, 02:29 AM
Rule 5.7 - by Akumabito - 07-08-2008, 02:39 AM
Rule 5.7 - by MrCynical - 07-08-2008, 01:26 PM
Rule 5.7 - by Akumabito - 07-08-2008, 09:40 PM
Rule 5.7 - by ScornStar - 07-10-2008, 11:24 AM
Rule 5.7 - by DarthCloakedGuy - 07-10-2008, 09:56 PM

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