(05-29-2020, 05:44 PM)Binski Wrote: POB's are what kept the game alive for years when there was nothing to do
When POBs were introduced the game economy design was shifted as well.
Before POBs existed there were other ways of having activity and interactions, and those were far better, IMO.
Though if you think that by mass sieging them you can magically go back to 4.85 times, you're wrong.
MOD economy (including ore and supply routes), siege mechanics, and (possibly) POB rules need to change to make game more enjoyable.