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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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How about this, regarding PoBs and impact of players

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Poll: Player Driven Universe
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Yes, let us impact the game.
20.00%
4 20.00%
No, let developers choose our fate.
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14 70.00%
Mixed. Hear me out.
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Total 20 vote(s) 100%
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How about this, regarding PoBs and impact of players
Offline Binski
06-02-2020, 05:21 AM, (This post was last modified: 06-02-2020, 05:26 AM by Binski. Edit Reason: addendum )
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Posts: 1,531
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Joined: Jun 2013

I'm not alone after all. Just a shamless self plug of a detailed backbone for a system we could use for a Discovery Faction Battle System.

It actually infuriates me to hear people say no no no, impossible here! I hate to say it but it wreaks of 'I'm afraid, I won't so eaily know what's going on, or I don't want to do more so I'll act like it could 't work.

I wish the time would come to try, and make the nay sayers have to deal for a while.

To the Devs: This issue will continue on until it is officially killed for good by a lead dev, or finally embraced in some way. We have all of the stuff in game for it, it might take 2-3 months to work out, and we'd be much better off afterwards. If the devs did give anything a try, once players know, it won't seem so impossible.

Because the OP is right when it states we need more to do that has some kind of effect on the world. We can set the world up to be more interactive in game, and in other ways assign RP value to planets/moons and systems so they can be used as excuses to get out and fly.

In that thread I posted, I made a post where I once passed by a couple of NPC crecy's in Cambridge. They were somehow set to 10 million HP, and upon firing at them, they went down. I posted screens but they seem to have been ...removed from the post. I just noticed it now, I'm positive I added the link for screens. I re-uploaded them here -> https://imgur.com/a/X2I79UQ, which proves that we can do this to NPC ships/bases.

Without adding much more, we can take existing stuff and certainly make them siegable. With more of such objects to play around, anywhere they are set becomes a potential battle zone. And at the very least, if a disputed area must be maintained by defendable ships to be kept under inrp control, people would mobilize like crazy to get busy protcting their territories, and going on incursions into their enemy's territory to go on the offensive.

People will have much more to do and try for with it. Repair ships are the key. Make them repair any base object generically, and every base can be equally attacked or repaired. Then even civilian corp factions or freelancers can keep RS's and jump in to help if they aren't the fighting type.

EDIT: Just to be specific, I support setting limits on wiping out factions which would probably still make wiping out houses impossible. But flexibility within border zones and the odd fortress deep behind secure space do make good targets, and with penalties for losing such bases, there is still something to fight for without gambling everything.

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
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Messages In This Thread
How about this, regarding PoBs and impact of players - by sajuuk111 - 06-02-2020, 02:01 AM
RE: How about this, regarding PoBs and impact of players - by Champ - 06-02-2020, 02:35 AM
RE: How about this, regarding PoBs and impact of players - by darkwind - 06-02-2020, 05:12 AM
RE: How about this, regarding PoBs and impact of players - by Binski - 06-02-2020, 05:21 AM
RE: How about this, regarding PoBs and impact of players - by darkwind - 06-02-2020, 05:49 AM
RE: How about this, regarding PoBs and impact of players - by sajuuk111 - 06-02-2020, 12:47 PM
RE: How about this, regarding PoBs and impact of players - by Monsieur Baguette - 06-02-2020, 05:24 AM
RE: How about this, regarding PoBs and impact of players - by Binski - 06-02-2020, 04:02 PM

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