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  Discovery Gaming Community Rules & Requests Rules
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Rule 5.7

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Rule 5.7
Offline Jinx
07-07-2008, 01:45 PM, (This post was last modified: 07-07-2008, 01:51 PM by Jinx.)
#26
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

when the original concept of the revision is meant to prevent base campers. - there is a little excerpt from the discussion about non-factioned players and factioned players. - it was about this way .....

when you have the power to enforce your will, you can do so as long as it is within the rules. ( in short, you can do what you can do )

so when a battleship stands in orbit and has a hell lot of fun camping the base - while the defenders cannot deploy a force needed to take it down...... it is simply bad luck.

of course this fact ruins ppls roleplay - when they are facing a 4 hours lock out on all their chars that might interact with the winner, especially when its about defending their home. but it is still in RP. when an enemy battleship could not be stopped before it reached the outer orbit of a planet, - the defenders were obviously lacking. ( or not online - but taking care of having enough defenders online is as much metagaming as is checking that no one is there to defend - the difference is only that the former is sportive and the later is unfair )

about roleplayed planetary defense grids. - that is as much hypothetical as an osiris cloaking device. - i wonder how many outcasts stop firing on an osiris battleship in full battle, just cause the osiris announced "CLOAKING THE SHIP!" - its still there.... will the attackers stop shooting at it, - even if the battleship stopped firing? - i do not know... but you can answer it yourself... .

the planetary defense grid is the same thing. - it is not there. it can be roleplayed, but in order to roleplay this, it needs both parties to RP it. how many attacking forces have retreated cause the outcasts command has announced "LAUNCHING ICBM DEFENSE MISSILES!" ... .

but about the revision as such....

it works - on a server where there are only factions. it works on events and on battles that have a clear start and end. - it fails when a battle is dragged all across a system, when a battle is taking longer than expected, when people come, people go. - in short... it fails when a battle is fully dynamic. - when you don t know when the defenders are defeated and when the attackers are defeated.

for example - what will you do when ... the defender only has one light fighter left. - the attacker has one cruiser left. - the cruiser is damaged to only 5% hull left - no bats, no bots - but invulnerable to the light fighter due to its shields. - the light fighter dodged at the max weapon range of the cruiser - impossible for the cruiser to destroy or chase.

has any of those won? - both cannot win this situation - both are waiting for reinforcements. - but is it really a draw? - the cruiser is of course MUCH stronger than the defender. it can basicly ignore the fighter and start attacking the primary target ( the planet for example ) - does that mean the defenders are gone?

such a rule leaves room for interpretation. - and interpretation in a rule is not always a good thing, cause it causes discussions and uncertainty.

the 4 hours death rule is OK as such. what needs to be changed is the retreat rule. - the retreating is not punished as much as the death of a char... but still too much. - imo, someone that retreated should be allowed to re-engage at any given time, even in the same system. - as long as he did not dock / repair ( suicide is no option, cause he is still considered to be in pvp, so any death would mean a pvp death ) - that way.... repair ships might be more useful.... and a defender can undock, dodge and retreat into safety without having to withdraw from his defense for 4 hours untill the camper left.

the downside is that capital ships can cruise away when their shields are down, gaining a great advantage over smaller ships - however, it does not strengthen the warships much, but only their longevity. it makes them fairly invulnerable to a small forces though ( even to a bomber wing ) - so that suggestion is not working well, too, i daresay.

anyway - dejavu much? - i think we had discussions about this several times already. - if the whole 4 hours is too much - why not simply put the death penalty to 1 hour. or allow re-engagement of ANY kind in a factions home-system ( that would reflect the massive defense army and manpower - but it would make an assault nearly impossible )

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Messages In This Thread
Rule 5.7 - by Eppy - 07-06-2008, 04:22 AM
Rule 5.7 - by Fletcher - 07-06-2008, 04:33 AM
Rule 5.7 - by Eppy - 07-06-2008, 04:47 AM
Rule 5.7 - by ProwlerPC - 07-06-2008, 05:02 AM
Rule 5.7 - by Fletcher - 07-06-2008, 05:10 AM
Rule 5.7 - by Akumabito - 07-06-2008, 05:46 AM
Rule 5.7 - by chovynz - 07-06-2008, 05:59 AM
Rule 5.7 - by Horon - 07-06-2008, 07:02 AM
Rule 5.7 - by Angelfire - 07-06-2008, 07:53 AM
Rule 5.7 - by obnoxious1 - 07-06-2008, 08:41 AM
Rule 5.7 - by El Nino - 07-06-2008, 08:44 AM
Rule 5.7 - by Eppy - 07-06-2008, 01:55 PM
Rule 5.7 - by Fletcher - 07-06-2008, 02:08 PM
Rule 5.7 - by Eppy - 07-06-2008, 02:21 PM
Rule 5.7 - by Kuraine - 07-06-2008, 03:15 PM
Rule 5.7 - by Akumabito - 07-06-2008, 06:13 PM
Rule 5.7 - by Jihadjoe - 07-06-2008, 06:46 PM
Rule 5.7 - by Eppy - 07-06-2008, 07:11 PM
Rule 5.7 - by Othman - 07-06-2008, 07:15 PM
Rule 5.7 - by Eppy - 07-06-2008, 07:18 PM
Rule 5.7 - by ScornStar - 07-06-2008, 07:26 PM
Rule 5.7 - by abbamouse - 07-06-2008, 10:40 PM
Rule 5.7 - by bluntpencil2001 - 07-07-2008, 02:37 AM
Rule 5.7 - by Akumabito - 07-07-2008, 08:33 AM
Rule 5.7 - by Reverend Del - 07-07-2008, 08:37 AM
Rule 5.7 - by Jinx - 07-07-2008, 01:45 PM
Rule 5.7 - by chovynz - 07-07-2008, 09:42 PM
Rule 5.7 - by spec - 07-08-2008, 02:29 AM
Rule 5.7 - by Akumabito - 07-08-2008, 02:39 AM
Rule 5.7 - by MrCynical - 07-08-2008, 01:26 PM
Rule 5.7 - by Akumabito - 07-08-2008, 09:40 PM
Rule 5.7 - by ScornStar - 07-10-2008, 11:24 AM
Rule 5.7 - by DarthCloakedGuy - 07-10-2008, 09:56 PM

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