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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Advanced Equipment

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[Guide] Advanced Equipment
Offline Discovery Freelancer Tutorials
11-18-2023, 06:23 AM, (This post was last modified: 07-08-2025, 11:11 PM by TheKusari.)
#1
The Angels
Posts: 40
Threads: 22
Joined: May 2012

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ADVANCED EQUIPMENT GUIDE

Updated 09 / 07 / 2025

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Docking Modules

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[+]HOW TO USE
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  • Press F3 on a ship with a Docking Module installed
  • If grouped, process is automatic
  • If not grouped, capital ship player needs to select snub and use command /allowdock
  • Must remain stationary for 10 seconds before docking is successful
  • /listdocked Checks and prints docking bay availability and occupancy details
  • /jettisonship <1-4> Force ejects ship docked in chosen bay
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[+]Docking Module
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  • Used by Ship Types: Frigates and above
  • Fills: 5 cargo per docking module
  • Can Dock: Fighters, Bombers & Freighters
  • Cargo must be 185 or less to be able to dock on a player ship (referring to Freighters)
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Hyperspace Matrix

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[+]HOW TO USE
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  • Exterior Guide
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[+]Hyperspace Matrix MK1
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  • Used by Ship Types: All
  • Cargo Space Used: 25
  • Battery Type: Jump Drive Batteries
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Jump Drives

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[+]HOW TO USE
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  • /jumplist Prints a list of systems you can jump to, separating them by their distance.
  • /jump <system> Initiates jumping sequence to chosen system
  • /setsector <1-4> Chooses the exit point within the destination system
  • /jump blind Opens a collapsing jumphole to Earhart
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[+]Jump Drive Series II
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  • Ship Types: Cruisers and above
  • Cargo Space: 0 Units
  • Charge Time: 15 seconds
  • Batteries Used: 12, 25, 40, 65, 65, 65
    • Quantity per second based on systems jumped. Two system jump uses 40 per second.
  • Hole Duration: 30 seconds
  • Jump Capacity: 1
  • Jump Range: 3
  • Matrix Range: 5
  • Battery Type: Jump Drive Batteries
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[+]Jump Drive Series III
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  • Ship Types: Cruisers and above
  • Cargo Space: 0 Units
  • Charge Time: 30 seconds
  • Batteries Used: 6, 12, 20, 32, 32, 32
    • Quantity per second based on systems jumped. Two system jump uses 20 per second.
  • Hole Duration: 60 seconds
  • Jump Capacity: 2
  • Jump Range: 3
  • Matrix Range: 5
  • Battery Type: Jump Drive Batteries
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[+]Jump Drive Series IV
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  • Ship Types: Cruisers and above
  • Cargo Space: 0 Units
  • Charge Time: 60 seconds
  • Batteries Used: 3, 6, 10, 16, 16, 16
    • Quantity per second based on system distance. Two system jump uses 10 per second.
  • Hole Duration: 120 seconds
  • Jump Capacity: 8
  • Jump Range: 3
  • Matrix Range: 5
  • Battery Type: Jump Drive Batteries
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Cloaking Devices

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[+]HOW TO USE
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  • /cloak What the hell did you expect here?
  • Shields are disabled during warmup and cloak duration
  • Battery consumption is based on speed
    • Staying still will use virtually no fuel
    • Taking a trade lane while cloaked will quickly deplete fuel
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[+]Light Cloaking Device
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  • Ship Types: Fighters & Freighters
  • Cargo Space: 10 units
  • Batteries Used: Based on speed
  • Decloak At: 1,500 m
  • Warmup: 10 seconds
  • Cooldown: 120 seconds
  • Battery Type: Cloaking Device Batteries
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[+]Cloaking Device MK II
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  • Ship Types: Gunboats & Cruisers
  • Cargo Space: 50 units
  • Batteries Used: Based on speed
  • Decloak At: 2,500 m
  • Warmup: 15 seconds
  • Cooldown: 120 seconds
  • Battery Type: Cloaking Device Batteries
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[+]Cloaking Device MK II-A
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  • Ship Types: Battlecruisers & Battleships
  • Cargo Space: 200 units
  • Batteries Used: Based on speed
  • Decloak At: 3,500 m
  • Warmup: 20 seconds
  • Cooldown: 120 seconds
  • Battery Type: Cloaking Device Batteries
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[+]Cloaking Device MK III
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  • Ship Type: Transports
  • Cargo Space: 400 units
  • Batteries Used: Based on speed
  • Decloak At: 2,500 m
  • Warmup: 10 seconds
  • Cooldown: 120 seconds
  • Battery Type: Cloaking Device Batteries
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Cloak Disruptors

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[+]HOW TO USE
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  • Until I learn how these work, this shall remain "blank".
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[+]Cloak Disruptor MK1
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  • Ship Types: ???
  • Cargo Space: 10 units
  • Battery Type: Cloaking Device Batteries
  • Batteries / Use: 100
  • Distance: 8,000 m
  • Cooldown: 60 seconds
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[+]Cloak Disruptor MK2
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  • Ship Types: ???
  • Cargo Space: 10 units
  • Battery Type: Cloaking Device Batteries
  • Batteries / Use: 75
  • Distance: 10,000 m
  • Cooldown: 45 seconds
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[+]Cloak Disruptor MK3
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  • Ship Types: ???
  • Cargo Space: 10 units
  • Battery Type: Cloaking Device Batteries
  • Batteries / Use: 50
  • Distance: 10,000 m
  • Cooldown: 30 seconds
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[Image: a8G6ojU.png]
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Messages In This Thread
[Guide] Advanced Equipment - by Discovery Freelancer Tutorials - 11-18-2023, 06:23 AM
RE: [Guide] Advanced Equipment - by TheKusari - 03-10-2025, 09:35 AM
RE: [Guide] Advanced Equipment - by JorgeRyan - 03-10-2025, 10:00 AM
RE: [Guide] Advanced Equipment - by TheKusari - 03-10-2025, 10:03 AM
RE: [Guide] Advanced Equipment - by TheKusari - 04-14-2025, 05:40 AM
RE: [Guide] Advanced Equipment - by TheKusari - 06-25-2025, 12:50 AM
RE: [Guide] Advanced Equipment - by Fish - 06-25-2025, 09:21 AM
RE: [Guide] Advanced Equipment - by Tenshi - 06-25-2025, 09:27 AM
RE: [Guide] Advanced Equipment - by Fish - 06-25-2025, 09:29 AM
RE: [Guide] Advanced Equipment - by TheKusari - 07-08-2025, 11:12 PM
RE: [Guide] Advanced Equipment - by Lord Chaos - 07-08-2025, 11:27 PM
RE: [Guide] Advanced Equipment - by TheKusari - 07-08-2025, 11:30 PM
RE: [Guide] Advanced Equipment - by TheKusari - 07-09-2025, 12:08 AM
RE: [Guide] Advanced Equipment - by hribek - 09-29-2025, 03:12 PM
RE: [Guide] Advanced Equipment - by TheKusari - 09-30-2025, 04:53 AM

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