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[Guide] Advanced Equipment
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[Guide] Advanced Equipment
Discovery Freelancer Tutorials
11-18-2023, 06:23 AM,
(This post was last modified: 07-08-2025, 11:11 PM by
TheKusari
.)
Reply
#1
The Angels
Posts: 40
Threads: 22
Joined: May 2012
.
.
ADVANCED EQUIPMENT GUIDE
Updated 09 / 07 / 2025
.
.
.
Docking Modules
.
.
HOW TO USE
.
Press F3
on a ship with a Docking Module installed
If grouped, process is automatic
If not grouped, capital ship player needs to select snub and use command
/allowdock
Must remain stationary for 10 seconds before docking is successful
/listdocked
Checks and prints docking bay availability and occupancy details
/jettisonship <1-4>
Force ejects ship docked in chosen bay
.
Docking Module
.
Used by Ship Types:
Frigates and above
Fills:
5 cargo
per docking module
Can Dock:
Fighters
,
Bombers
&
Freighters
Cargo must be
185 or less
to be able to dock on a player ship (referring to Freighters)
.
.
.
Hyperspace Matrix
.
.
HOW TO USE
.
Exterior Guide
.
Hyperspace Matrix MK1
.
Used by Ship Types:
All
Cargo Space Used:
25
Battery Type:
Jump Drive Batteries
.
.
.
Jump Drives
.
.
HOW TO USE
.
/jumplist
Prints a list of systems you can jump to, separating them by their distance.
/jump <system>
Initiates jumping sequence to chosen system
/setsector <1-4>
Chooses the exit point within the destination system
/jump blind
Opens a collapsing jumphole to Earhart
.
Jump Drive Series II
.
Ship Types:
Cruisers and above
Cargo Space:
0 Units
Charge Time:
15 seconds
Batteries Used:
12, 25, 40, 65, 65, 65
Quantity per second based on systems jumped. Two system jump uses 40 per second.
Hole Duration:
30 seconds
Jump Capacity:
1
Jump Range:
3
Matrix Range:
5
Battery Type:
Jump Drive Batteries
.
Jump Drive Series III
.
Ship Types:
Cruisers and above
Cargo Space:
0 Units
Charge Time:
30 seconds
Batteries Used:
6, 12, 20, 32, 32, 32
Quantity per second based on systems jumped. Two system jump uses 20 per second.
Hole Duration:
60 seconds
Jump Capacity:
2
Jump Range:
3
Matrix Range:
5
Battery Type:
Jump Drive Batteries
.
Jump Drive Series IV
.
Ship Types:
Cruisers and above
Cargo Space:
0 Units
Charge Time:
60 seconds
Batteries Used:
3, 6, 10, 16, 16, 16
Quantity per second based on system distance. Two system jump uses 10 per second.
Hole Duration:
120 seconds
Jump Capacity:
8
Jump Range:
3
Matrix Range:
5
Battery Type:
Jump Drive Batteries
.
.
.
Cloaking Devices
.
.
HOW TO USE
.
/cloak
What the hell did you expect here?
Shields are disabled during warmup and cloak duration
Battery consumption is based on speed
Staying still will use virtually no fuel
Taking a trade lane while cloaked will quickly deplete fuel
.
Light Cloaking Device
.
Ship Types:
Fighters
&
Freighters
Cargo Space:
10 units
Batteries Used:
Based on speed
Decloak At:
1,500 m
Warmup:
10 seconds
Cooldown:
120 seconds
Battery Type:
Cloaking Device Batteries
.
Cloaking Device MK II
.
Ship Types:
Gunboats
&
Cruisers
Cargo Space:
50 units
Batteries Used:
Based on speed
Decloak At:
2,500 m
Warmup:
15 seconds
Cooldown:
120 seconds
Battery Type:
Cloaking Device Batteries
.
Cloaking Device MK II-A
.
Ship Types:
Battlecruisers
&
Battleships
Cargo Space:
200 units
Batteries Used:
Based on speed
Decloak At:
3,500 m
Warmup:
20 seconds
Cooldown:
120 seconds
Battery Type:
Cloaking Device Batteries
.
Cloaking Device MK III
.
Ship Type:
Transports
Cargo Space:
400 units
Batteries Used:
Based on speed
Decloak At:
2,500 m
Warmup:
10 seconds
Cooldown:
120 seconds
Battery Type:
Cloaking Device Batteries
.
.
.
Cloak Disruptors
.
.
HOW TO USE
.
Until I learn how these work, this shall remain "blank".
.
Cloak Disruptor MK1
.
Ship Types:
???
Cargo Space:
10 units
Battery Type:
Cloaking Device Batteries
Batteries / Use:
100
Distance:
8,000 m
Cooldown:
60 seconds
.
Cloak Disruptor MK2
.
Ship Types:
???
Cargo Space:
10 units
Battery Type:
Cloaking Device Batteries
Batteries / Use:
75
Distance:
10,000 m
Cooldown:
45 seconds
.
Cloak Disruptor MK3
.
Ship Types:
???
Cargo Space:
10 units
Battery Type:
Cloaking Device Batteries
Batteries / Use:
50
Distance:
10,000 m
Cooldown:
30 seconds
.
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Messages In This Thread
[Guide] Advanced Equipment
- by
Discovery Freelancer Tutorials
- 11-18-2023, 06:23 AM
RE: [Guide] Advanced Equipment
- by
TheKusari
- 03-10-2025, 09:35 AM
RE: [Guide] Advanced Equipment
- by
JorgeRyan
- 03-10-2025, 10:00 AM
RE: [Guide] Advanced Equipment
- by
TheKusari
- 03-10-2025, 10:03 AM
RE: [Guide] Advanced Equipment
- by
TheKusari
- 04-14-2025, 05:40 AM
RE: [Guide] Advanced Equipment
- by
TheKusari
- 06-25-2025, 12:50 AM
RE: [Guide] Advanced Equipment
- by
Fish
- 06-25-2025, 09:21 AM
RE: [Guide] Advanced Equipment
- by
Tenshi
- 06-25-2025, 09:27 AM
RE: [Guide] Advanced Equipment
- by
Fish
- 06-25-2025, 09:29 AM
RE: [Guide] Advanced Equipment
- by
TheKusari
- 07-08-2025, 11:12 PM
RE: [Guide] Advanced Equipment
- by
Lord Chaos
- 07-08-2025, 11:27 PM
RE: [Guide] Advanced Equipment
- by
TheKusari
- 07-08-2025, 11:30 PM
RE: [Guide] Advanced Equipment
- by
TheKusari
- 07-09-2025, 12:08 AM
RE: [Guide] Advanced Equipment
- by
hribek
- 09-29-2025, 03:12 PM
RE: [Guide] Advanced Equipment
- by
TheKusari
- 09-30-2025, 04:53 AM
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