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[Systems] Dresden NPCs blink in and out of existence

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[Systems] Dresden NPCs blink in and out of existence
Offline Barrier
02-18-2024, 01:24 AM,
#5
Event Developer
Posts: 1,520
Threads: 205
Joined: Nov 2008

Btw I forgot about this, but I think I have more info now. During farming, the "mothership" of the pod has to be within ~6K, or the whole pod de-spawns. So for Hel + 2GB it's the Hel, and they sometimes tend to cruise towards the jumpgate to shoot at it, while the gunboats engage you.

I think previously they could literally despawn right in front of you, but now if you are near the mothership you should be good. At least I haven't had issues over multiple hours of doing this.


Messages In This Thread
[Systems] Dresden NPCs blink in and out of existence - by Barrier - 11-29-2023, 11:54 AM
RE: [Server Config] Dresden NPCs blink in and out of existence - by Sombs - 12-10-2023, 06:27 AM
RE: [Server Config] Dresden NPCs blink in and out of existence - by Antonio - 02-16-2024, 04:38 PM
RE: [Server Config] Dresden NPCs blink in and out of existence - by Helo - 02-17-2024, 02:44 PM
RE: [Server Config] Dresden NPCs blink in and out of existence - by Barrier - 02-18-2024, 01:24 AM
RE: [Systems] Dresden NPCs blink in and out of existence - by Antonio - 06-02-2024, 11:32 AM

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