' Wrote://so are we just supposed to add tags or does Tinkerbell approve?
At this point we are unofficial and "open". I was trying to consolidate who were active and not active and now a lot of new ones have joined. I guess as soon as I can raise the cash I better put in the official proposal. I think we are at almost fifteen players now.
For those asking:
1)
You must have a full Junker reputation--if you are a new start, that's ok. Just get started on the rep.
2)
Put the .:j:. in front of the character name.
3)
Do not fly any "House Military" capital ships please (Rheinland, Kusari, Bretonian, Liberty).
4)
Don't mix Opposing faction weps and ships (Outcast weps on Corsair Ships, etc.). Rogue, Hacker, Molly, Junker, Outcast, Corsair or weapons sold on Junker bases are fine--just stick with only one "faction" type set of weapons type per vessel. Nomads and codes are at your discretion...though Nomads would be not typical for your average Junker.
Right now I am open to anyone wanting to play a Junker. This isn't a "quick cash clan" or a "uberpower" faction. Just Junkers doin' what Junkers do. We help each other with defense and trade and with role play.
think of it as a network. There are some "overarching" things we are doing as a faction and I'll provide those on the website.
If you are just wanting to pvp, get the biggest capital ship there is or take over all of Sirius--this won't work for you (sorry). The Junker Congress is for people who like outsmarting the law and using other's power to their advantage. A lot of rp is possible with Junkers.
Hope that helps. PM me for more. Soon as cash is up, I'll submit. please keep sending me names of chars--I have a very incomplete forum name to char name list right now.