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(01-31-2025, 08:41 AM)Kauket Wrote: Can you explain the undercover stuff because IDs are inrp visible?
Figuring that out will be the next point of discussion. People are welcome to use this thread to explain how they'd like a cover system to functionally work.
Speaking personally, one option would be to default rephack the FL ID to Freelancer (so running no IFF isn't possible by default), and specify that you treat players according to their IFF. Freelancers would still be able to get other IFFs by droprepping.
I suspect this is something that will only ever be addressed through recommendations (in for example the metagaming explanation thread) rather than rules though. That's because it's hard to imagine how we'd distinguish between "undercover" and "your cover has been blown", because there's so many ways that could happen based on the specific and situational RP.
I dunno. Maybe there's a way using game mechanics. A special proximity-based scanner that identifies your IFF as faked and sets you hostile to the parent faction again or something. Could even be a special perk of intel groups or something.