(01-31-2025, 11:06 AM)Toaster Wrote: The issue with IDs being completely invisible inRP is that - if there are no other gameplay mechanics available to uncover them - an undercover character can't be uncovered unless they go out of their way to expose themselves. If I fly an Order ID, Freelancer IFF Sabre with no Order tech equipped, no one can ever know that I am an undercover Order agent unless I deliberately slip up. Until then I can happily spy on others and report back on forum message dumps with absolutely no counterplay whatsoever.
Unless my coffee deprived brain has missed something important, of course.
All in all, I'm for this change. There just needs to be some way to expose undercover characters.
Yes it is would be a good thing that no one can just figure out that your freelancer iff order id Sabre isn't a order agent. What is stopping a person that has a freelancer ID to do the same thing?
Ideally both side should be involved out of roleplay and make a deal as this is a rp server not a pixel power one.
Considering that in your example a freelancer was a spy there is a limit to the information that they can send. A House navy officer shouldn't divulge secrets to a random freelancer and if the freelancer is being too noisy there are espionage laws and for unlawfuls they have piracy demands (Demand they go away from you or leave the system or just straight up attack them) of course you can always ignore them.
Again there are limits what that spy can do unless they are in your faction (as a member of your group) but that is another matter.