Posts: 6,597
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Joined: Nov 2014
Staff roles: Art Developer
(01-31-2025, 10:54 AM)Goliath Wrote: I don't think a scanner is the way to go. I can't realistically envision a way in which it can't be abused to relentlessly bust down undercover RP some player has probably spent a good while developing. If all of that RP goes down the drain just because some guy you never met has a "spy detector", then it defeats the entire purpose of even attempting to RP with anyone else other than a small group of people you know won't resort to petty tactics.
A good player who does undercover RP will cover their tracks and be careful. That should be rewarded with continued incognito status. A player who gets sloppy and starts handing out obvious hints about their allegiances should pay the price for it - they get exposed for what or who they are. An ingame item that throws interaction out the window is definitely not a good idea.
This.
It's the traditional good ol' human senses and vibe checking. You ask people around. You verify people's backgrounds, get testimonies. Vet their backgrounds. Put them to the test. Don't tell people everything you ever know. Trust has to be earned. You control the flow of info and situation, you CAN tell allies to shove off and respect your privacy.
Also people would just metagame the shit out of IDs even if they're "not there inrp"
Quote:Honestly, just make it so that BHG ID can see IDs inRP.