' Wrote:Junkers in capital ships seems to make people very upset. I think there must be a legend that it will bring about the end of the world.
The Junker guard party is a group of individuals within the congress that are a little more militant. I think bombers would be fine and maybe a gunboat or 2.
The problem is that we really dont have anyone to fight with a cap ship we might aquire. There are the xenos but they are normaly in bombers so a cap ship would not help there. There are also hogs but seeing as we are banned from kusari space thats a waste of time.
A couple of bombers stationed at Yanagi could help clear out some of the riff raff however.
Yeah, I'm working on my guard tag for the Caveat. It's an IMG gunboat, gonna station it around Kreutzberg/Yanagi when it's done, with the odd forays into/around Liberty to 'police' unaffiliated smugglers so Junkers aren't left out of the transactions.
Only 238476876283686843 more dead Xenos to go.
EDIT: Culebra -- thing is that we really need nothing bigger than gunboats. We're not about all-out warfare. If we see a force in violation of the rules, we suggest they move on and/or pay a toll, as tribute to our continued friendship. If they tell us to go to hell, we send a few of them there instead and pull out. No point in annihilating everyone -- making an example out of one or five will be adequate.
GBs mobilize quicker and hit as hard as anything needs to. Especially if they know the fields like we do and can use errant flotsam for cover from the batteries of larger ships while we hit them, because they're too big to hide.