• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 363 364 365 366 367 … 387 Next »
All Characters tagged .:j:.

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 0 / 1,000
Lawful Kills - 0 / 1,000
Red Hessian Kills - 0 / 1,000
Unlawful Kills - 0 / 1,000

Latest activity

All Characters tagged .:j:.
Offline Rudo
08-07-2008, 06:45 PM, (This post was last modified: 08-07-2008, 07:26 PM by Rudo.)
#24
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

' Wrote:Junkers in capital ships seems to make people very upset. I think there must be a legend that it will bring about the end of the world.

The Junker guard party is a group of individuals within the congress that are a little more militant. I think bombers would be fine and maybe a gunboat or 2.

The problem is that we really dont have anyone to fight with a cap ship we might aquire. There are the xenos but they are normaly in bombers so a cap ship would not help there. There are also hogs but seeing as we are banned from kusari space thats a waste of time.

A couple of bombers stationed at Yanagi could help clear out some of the riff raff however.

Yeah, I'm working on my guard tag for the Caveat. It's an IMG gunboat, gonna station it around Kreutzberg/Yanagi when it's done, with the odd forays into/around Liberty to 'police' unaffiliated smugglers so Junkers aren't left out of the transactions.

Only 238476876283686843 more dead Xenos to go.


EDIT: Culebra -- thing is that we really need nothing bigger than gunboats. We're not about all-out warfare. If we see a force in violation of the rules, we suggest they move on and/or pay a toll, as tribute to our continued friendship. If they tell us to go to hell, we send a few of them there instead and pull out. No point in annihilating everyone -- making an example out of one or five will be adequate.

GBs mobilize quicker and hit as hard as anything needs to. Especially if they know the fields like we do and can use errant flotsam for cover from the batteries of larger ships while we hit them, because they're too big to hide.

[Image: DTdrqPU.gif]
Reply  


Messages In This Thread
All Characters tagged .:j:. - by worldstrider - 08-04-2008, 10:04 PM
All Characters tagged .:j:. - by worldstrider - 08-04-2008, 11:26 PM
All Characters tagged .:j:. - by Raekur - 08-05-2008, 12:16 AM
All Characters tagged .:j:. - by DBoy1612 - 08-05-2008, 12:23 AM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 04:24 AM
All Characters tagged .:j:. - by n00bl3t - 08-05-2008, 05:32 AM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 05:43 AM
All Characters tagged .:j:. - by Rudo - 08-05-2008, 06:11 AM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 06:36 AM
All Characters tagged .:j:. - by Rudo - 08-05-2008, 07:16 AM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 07:18 AM
All Characters tagged .:j:. - by Baltar - 08-05-2008, 07:24 AM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 07:39 AM
All Characters tagged .:j:. - by n00bl3t - 08-05-2008, 01:41 PM
All Characters tagged .:j:. - by Culebra - 08-05-2008, 01:54 PM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 05:42 PM
All Characters tagged .:j:. - by worldstrider - 08-06-2008, 01:12 AM
All Characters tagged .:j:. - by kevin - 08-06-2008, 05:18 AM
All Characters tagged .:j:. - by Rudo - 08-06-2008, 11:39 PM
All Characters tagged .:j:. - by kevin - 08-07-2008, 02:18 AM
All Characters tagged .:j:. - by worldstrider - 08-07-2008, 05:26 AM
All Characters tagged .:j:. - by n00bl3t - 08-07-2008, 12:02 PM
All Characters tagged .:j:. - by Culebra - 08-07-2008, 01:19 PM
All Characters tagged .:j:. - by Rudo - 08-07-2008, 06:45 PM
All Characters tagged .:j:. - by Taffic - 08-07-2008, 07:16 PM
All Characters tagged .:j:. - by Culebra - 08-07-2008, 09:03 PM
All Characters tagged .:j:. - by Baltar - 08-08-2008, 02:49 AM
All Characters tagged .:j:. - by Thexare - 08-08-2008, 03:16 AM
All Characters tagged .:j:. - by sovereign - 08-08-2008, 07:21 AM
All Characters tagged .:j:. - by chovynz - 08-08-2008, 07:49 AM
All Characters tagged .:j:. - by worldstrider - 08-08-2008, 09:01 AM
All Characters tagged .:j:. - by Ratchet - 08-08-2008, 03:52 PM
All Characters tagged .:j:. - by worldstrider - 08-12-2008, 08:35 AM
All Characters tagged .:j:. - by Thexare - 08-12-2008, 04:57 PM
All Characters tagged .:j:. - by worldstrider - 08-12-2008, 11:09 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode