• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 363 364 365 366 367 … 387 Next »
All Characters tagged .:j:.

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 7 / 10,000
Humanity's Defiance - 80 / 10,000
Nomad Ascendancy - 46 / 10,000
Order Mastery - 10 / 10,000

Latest activity

All Characters tagged .:j:.
Offline Baltar
08-08-2008, 02:49 AM,
#27
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:Yay!

I will. Wait..didn't you give the access codes that led to the destruction of the colonies!? Oh never mind, she was hot.

Um ... uh ... ok ...

' Wrote://i'll get the admins to NCC my character if approved.
//.:j:.DenverDream if possible.

NCC's no longer required now.

' Wrote:1) You must have a full Junker reputation--if you are a new start, that's ok. Just get started on the rep.

Simple ... tear apart Xenos and Bounty Hunters until you can take missions from Beaumont. After three missions from Junkers in Beaumont you should be green with Junker Guard.

Quote:2) Put the .:j:. in front of the character name.

You'll be seein one of mine soon.

Quote:3) Do not fly any "House Military" capital ships please (Rheinland, Kusari, Bretonian, Liberty).

Largest ship any Junker should be flyin is a gunboat.

Quote:4) Don't mix Opposing faction weps and ships (Outcast weps on Corsair Ships, etc.). Rogue, Hacker, Molly, Junker, Outcast, Corsair or weapons sold on Junker bases are fine--just stick with only one "faction" type set of weapons type per vessel. Nomads and codes are at your discretion...though Nomads would be not typical for your average Junker.

Best to avoid Nomads and CODIES ... they're not RP weapons ... designed for the PWN'ers.

' Wrote:Can you have a military sub-set? Those with fighters that deal with "opposition" to the Congress?

Possibly capital's, but since two bombers can pwn anything on the server it would just be for show.

Capships are bad for Junkers. Junkers are supposed to be low profile ... and you cannot get low profile with those things.

' Wrote:A couple of bombers stationed at Yanagi could help clear out some of the riff raff however.

Or Igiss could increase the defenses on Junker bases ... and have a few Junker NPC gunboats grouped with bombers patrolling Junker bases to keep the rif-raf to a dull moan.
  Reply  


Messages In This Thread
All Characters tagged .:j:. - by worldstrider - 08-04-2008, 10:04 PM
All Characters tagged .:j:. - by worldstrider - 08-04-2008, 11:26 PM
All Characters tagged .:j:. - by Raekur - 08-05-2008, 12:16 AM
All Characters tagged .:j:. - by DBoy1612 - 08-05-2008, 12:23 AM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 04:24 AM
All Characters tagged .:j:. - by n00bl3t - 08-05-2008, 05:32 AM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 05:43 AM
All Characters tagged .:j:. - by Rudo - 08-05-2008, 06:11 AM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 06:36 AM
All Characters tagged .:j:. - by Rudo - 08-05-2008, 07:16 AM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 07:18 AM
All Characters tagged .:j:. - by Baltar - 08-05-2008, 07:24 AM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 07:39 AM
All Characters tagged .:j:. - by n00bl3t - 08-05-2008, 01:41 PM
All Characters tagged .:j:. - by Culebra - 08-05-2008, 01:54 PM
All Characters tagged .:j:. - by worldstrider - 08-05-2008, 05:42 PM
All Characters tagged .:j:. - by worldstrider - 08-06-2008, 01:12 AM
All Characters tagged .:j:. - by kevin - 08-06-2008, 05:18 AM
All Characters tagged .:j:. - by Rudo - 08-06-2008, 11:39 PM
All Characters tagged .:j:. - by kevin - 08-07-2008, 02:18 AM
All Characters tagged .:j:. - by worldstrider - 08-07-2008, 05:26 AM
All Characters tagged .:j:. - by n00bl3t - 08-07-2008, 12:02 PM
All Characters tagged .:j:. - by Culebra - 08-07-2008, 01:19 PM
All Characters tagged .:j:. - by Rudo - 08-07-2008, 06:45 PM
All Characters tagged .:j:. - by Taffic - 08-07-2008, 07:16 PM
All Characters tagged .:j:. - by Culebra - 08-07-2008, 09:03 PM
All Characters tagged .:j:. - by Baltar - 08-08-2008, 02:49 AM
All Characters tagged .:j:. - by Thexare - 08-08-2008, 03:16 AM
All Characters tagged .:j:. - by sovereign - 08-08-2008, 07:21 AM
All Characters tagged .:j:. - by chovynz - 08-08-2008, 07:49 AM
All Characters tagged .:j:. - by worldstrider - 08-08-2008, 09:01 AM
All Characters tagged .:j:. - by Ratchet - 08-08-2008, 03:52 PM
All Characters tagged .:j:. - by worldstrider - 08-12-2008, 08:35 AM
All Characters tagged .:j:. - by Thexare - 08-12-2008, 04:57 PM
All Characters tagged .:j:. - by worldstrider - 08-12-2008, 11:09 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode