I will. Wait..didn't you give the access codes that led to the destruction of the colonies!? Oh never mind, she was hot.
Um ... uh ... ok ...
' Wrote://i'll get the admins to NCC my character if approved.
//.:j:.DenverDream if possible.
NCC's no longer required now.
' Wrote:1) You must have a full Junker reputation--if you are a new start, that's ok. Just get started on the rep.
Simple ... tear apart Xenos and Bounty Hunters until you can take missions from Beaumont. After three missions from Junkers in Beaumont you should be green with Junker Guard.
Quote:2) Put the .:j:. in front of the character name.
You'll be seein one of mine soon.
Quote:3) Do not fly any "House Military" capital ships please (Rheinland, Kusari, Bretonian, Liberty).
Largest ship any Junker should be flyin is a gunboat.
Quote:4) Don't mix Opposing faction weps and ships (Outcast weps on Corsair Ships, etc.). Rogue, Hacker, Molly, Junker, Outcast, Corsair or weapons sold on Junker bases are fine--just stick with only one "faction" type set of weapons type per vessel. Nomads and codes are at your discretion...though Nomads would be not typical for your average Junker.
Best to avoid Nomads and CODIES ... they're not RP weapons ... designed for the PWN'ers.
' Wrote:Can you have a military sub-set? Those with fighters that deal with "opposition" to the Congress?
Possibly capital's, but since two bombers can pwn anything on the server it would just be for show.
Capships are bad for Junkers. Junkers are supposed to be low profile ... and you cannot get low profile with those things.
' Wrote:A couple of bombers stationed at Yanagi could help clear out some of the riff raff however.
Or Igiss could increase the defenses on Junker bases ... and have a few Junker NPC gunboats grouped with bombers patrolling Junker bases to keep the rif-raf to a dull moan.