(05-10-2025, 11:52 PM)L1ght Wrote: Telling one side to move while another continues engaging, giving infinite respawns instead of literally pming people to switch, but hey I guess us pvpers leaving after we noticed that the fight is being micro managed instead of letting it evolve organically gave Barrier the BAF win that he wanted ( which he could've just gotten either way if he pmed us but you know). As I said if you're going to micro manage a fight to sway the snowball to the other side, simply state it so we don't waste time logging in. I'd rather play minecraft than engage in predetermined pvp fights and I already know I'm not the only one feeling that way.
This just goes to show that no matter how much objective consideration or critical thinking you are doing, when you're on the losing side of a fight, your opinion becomes unreasonably biased. Remember, I respawned anyone currently dead on the Molly side before the last engage. The last engage then turned out to be a snowball where the smaller side won - it happens. But from this sequence of events, you instead take the unshakable conviction that the whole point was to rig the situation in the BAF side's favor. Ok.
If you aren't interested in being convinced by hard data, I have no other way of supporting my argument. So I suppose you can do what you will, since clearly anything I say about the matter is irrelevant. That goes for anyone else who clings to this opinion after the above summary. I try my best to explain why I did what I did, but if you won't listen, there isn't much I can do here. I'll just continue ensuring events have as many players on each side as possible.
What you did to push an event's outcome is your prerogative.
The way you did it was the problem.
You only allowed Mollys to respawn after you got called out for letting the travesty of calling people to withdraw from the Somerset WHILE allowing lawful players to continue piling up on the people who were still near it. If you are going to do that in the future, you call for a full ceasefire, watch everyone go to their respective sides, then resume the fight. Artificially telling people to do so is already OORP, just facilitate the call better instead of tossing it while everyone is in the middle of a fight and expecting them to read your messages. Bastille anyone still shooting if you have to and actually reset sides.
Secondly, this keeps happening in your events. If you foresee having to change respawn timers fast or giving infinite respawns, you need to figure out if a spawn 10-20k away feels fun to fight in or against. Also figure out if you can put restocks and regens on spawned pob entities used as dynamic bases and test them beforehand.
Lastly, from what I mentioned in the first paragraph, if you want people to listen, don't make calls that affect the outcome while everyone is in a fight, in the heat of the moment. If you want to talk to people, pull both sides apart, explain it, equalize it, continue.
For the record you have bastilled me before during an event due to a NAME out of everything. You're not a moderator, not an administrator. You facilitate the events. Don't take on jobs you are not meant to do and don't do it when someone is about to get killed and bastilling them denies an event kill.
What you need to do is be there for events. Either freeze or stop the events if things are getting too dicey and explain what you want from both sides so they can continue to play nice.