Here's something crazy:
- Restrict participation to Bombers and Above - that means no LF, HF, VHF shenanigans. I don't care for your "I want to fly that ship". I'm not spending 30 minutes chasing a LF. Go troll somewhere else or seek professional therapy. Fight is fight, Infinite Respawns + Points for everyone! Kill or Die! Not shenanigans. Do that in the rest of the time.
- DO NOT HAVE A PRE-DETERMINED OUTCOME! Nobody likes that. Its you organizing an event, working, having people log and give their time for something that you have already decided how its going to be. It a waste of resources.
- Entice the community to balance - skill and numbers (YES ACESTACKING IS STILL DISCO 101). "Entice" is a metaphor for "ask Haste to force push for skill / number balance."
- Entice the community to participate by:
> Molly Win: increase mining bonus for Molly on Gold in Dublin, Increase smelting bonus on PoB, Decrease Smelting resource cost, Decreased purchase price from Arranmore / PoBs; Increase Credit Gain for gold for Molly Allies (RH, Coalition, Rogues) on their sell points (If you buy from Dublin and sell on RH / Coalition / Rogues / etc. base, you get more Credits); Decrease in Gold cost of all PoB crafted equipment on Molly + Allies Bases (excluding Neutral factions)
> Same scenario for BMM / BMF
> For any neutral factions that want to be involved in this, PREREQUIREMENT of EXISTING RP + Approved Involvement based or RP and solid reasons. There's nothing more solid than a Gold Bar.
> Have other factions that have ZoI and Interest there involved (In this case, Corsairs; Outcasts; Core; Order), with same Bonuses in case of victory AND same requirements as "neutral" factions.
This all means more work but its doable and most of all feasible, code-wise.
This template can be used for future events.
You should also rework the crafting bonuses for various factions in PoBs, but I'll touch that later. I need to do some reading on this.