(05-11-2025, 08:14 PM)TheSauron Wrote: You should really consider getting in touch with other devs and setting up some testing environment for event props, like bases or titans. I feel like a lot of the numerical issues with recent events could've been easily avoided if the stuff was tested beforehand.
That, and the plot armour, aside, I think today went quite well in the end.
The numbers for all events are iteratively modified. E.g. the siege objectives had a lot more combined hp than previous siege events. But of course they did not have the siege restriction. We will further increase the number in the future.
The hegemons were also based on previous titan events (aka Short Circuit & Agent and Director). But in this case, I should have incremented slower. The heges are fine with a bit less armor that the other titans classes would need in a similar engagement. I think I've hit a sweet spot for most heavy cap classes now.
I would point out that even with this in place, the Hope got down to about 1/4th hp after one good fight for the baf and about 8 minutes of concentrated damage. If the BAF won two fights, the Hope would be dead and the Fortune goes down to perhaps half. That kind of thing cannot be predicted in advance, and if I underestimated, the objectives would be dead too quickly. It's a fine line.
In any case, things can always get shifted retroactively as needed, even though that's never my first choice.