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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Survey Module Discussion

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Survey Module Discussion
Offline darkwind
05-22-2025, 08:31 PM, (This post was last modified: 05-22-2025, 08:38 PM by darkwind.)
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(05-21-2025, 11:34 PM)TheKusari Wrote:
..
...
The question is now posed to the rest of the community - what would you like to see Survey Modules do in the future?

..

I would have liked Survey modules being as they were exactly before. Creating jump coordinates and having ability to be used with jump drives for long distance jump trading or even war raid jumping
It was a fun mechanic, that created the most fun memories for me, when it was done in cooperation with other traders or smugglers.
Yet another mechanic killed means decreasing of attractiveness to play just further.
To make it properly back also restrictions for cargo being onboard during jump needs to be lifted too Angel

Enhance mechanics, instead of cutting them down. If from disco to have removed jumping, cloaks, survey and other different tech, there will be no left unique equipment that made disco fun and unique.
Current unique equipment is as much bastardized and limited as it is possible, to make it being not usable for some reason.
Cease to do direction of development towards no fun allowed.


P.S. people who made those changes provided counter arguments that their new state of equipment is actually usable somewhat in some direction, but i don't buy it. All pragmatic applications to unique equipment were removed.
- Like using Scanners and its coords to cut down time to travel across sirius in long travel.
- Or to do trading.
- Or to make raids across galaxy for warships

Long distance jump drives were for cheap enough price were exactly Breaith Of Fresh Air to remove the most suffocating part of Freelancer for me, long long long traveling. i am quite dissapointed to see things made to bring long travels back as obligatory for almost all applications.
I had entire fleet of ships, 3 surveys, different 3-6+ jump drives to manage things from jump perspectives only for all aspects of moving around for trading and war. Removal of proper jumping rendered all my fleet and strategies void. I don't wish to travel long. That's... horribly time wasteful.
Jump drives were my answer to jump straight to action and keeping entire Sirius close to me. Without it, i am like without legs.


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Messages In This Thread
Survey Module Discussion - by TheKusari - 05-21-2025, 11:34 PM
RE: Survey Module Discussion - by Leo - 05-22-2025, 12:40 AM
RE: Survey Module Discussion - by EisenSeele - 05-22-2025, 01:27 AM
RE: Survey Module Discussion - by Sand-Viper - 05-22-2025, 04:48 AM
RE: Survey Module Discussion - by The_Godslayer - 05-22-2025, 01:34 AM
RE: Survey Module Discussion - by MFN Neuss/Helmut Schmid - 05-22-2025, 12:13 PM
RE: Survey Module Discussion - by TheKusari - 05-22-2025, 02:16 AM
RE: Survey Module Discussion - by MFN Neuss/Helmut Schmid - 05-22-2025, 12:11 PM
RE: Survey Module Discussion - by Xenon - 05-22-2025, 05:33 AM
RE: Survey Module Discussion - by Leo - 05-22-2025, 06:22 AM
RE: Survey Module Discussion - by LuckyOne - 05-22-2025, 06:22 AM
RE: Survey Module Discussion - by darkwind - 05-22-2025, 08:31 PM
RE: Survey Module Discussion - by NOVA-5 - 05-22-2025, 08:56 PM
RE: Survey Module Discussion - by darkwind - 05-22-2025, 09:20 PM
RE: Survey Module Discussion - by 9th.Legion - 05-22-2025, 09:25 PM
RE: Survey Module Discussion - by NOVA-5 - 05-22-2025, 09:41 PM
RE: Survey Module Discussion - by darkwind - 05-23-2025, 09:03 AM
RE: Survey Module Discussion - by TheKusari - 05-23-2025, 10:07 AM

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