(05-22-2025, 08:56 PM)NOVA-5 Wrote: I for one wouldn't like them brought back the way they were, typing that 240 digit number just for it to fail to typo was no fun at all,
frustrating and a pain in the arse it was to tab in & out to a ss or noted co-ord, it just wasn't even worth the effort to try & enjoy it.
Bring it back in a new thought but don't tie it in with jump driving & use with third party tools.
Pasting codes were never issue, since... we just used clickermann for that in the past
I made standalone separate Ctrl+V Enabler to copy paste text into game at some point recently https://discoverygc.com/forums/showthrea...tid=205686 (tested to work at linux too, at least at ubuntu, from other distros with different C compilers could be needing compiling from scratch)
I asked at some point to add FLSharp that implements Ctrl+V natively as part of a game https://github.com/BC46/FLSharp/blob/main/FLSharp.ini may be it was already added.
TLDR. Ctrl+V is the solution that always has been in some fashion. So we just copied stuff from excel and pasted.
In any case long distance travel is even worthy of some typing anyway. It is long distance travel quickly across entire sirius! the best thing to have.
Time save tremendous even if u type it manually. Such minor thing as long code was very minor thing in comparison to the holy grail of jumping across entire galaxy for any goal!