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[Equipment] Cortez encounter code carriers

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[Equipment] Cortez encounter code carriers
Offline TheSauron
07-06-2025, 01:54 AM,
#6
Local Gaian
Posts: 2,423
Threads: 340
Joined: Aug 2013

(07-06-2025, 01:26 AM)Alex. Wrote: Thanks @TheSauron. I have spoken with Aingar and he's clarified that SP is not a valid test environment for NPC spawn drops, as the live server has FLHook code that overrides these. However, having shot down a few of the ships that are carrying this gun on the live server, I'm not convinced the configured drop rate is being respected either.

Fair enough. It is worth noting that, as far as I and anyone else is aware, a properly setup code carrier will always drop its code when killed in singleplayer. It is how players usually make sure they have identified the code carrier. To my knowledge these Overlords are the only case where this does not apply. If that assumption is wrong, I think it'd be nice to have a clarification so that we don't end up jumping at shadows and reporting non-issues.

On a personal note, it has taken me somewhere in the ballpark of 60 station kills in both Omega-3 and Cortez to get a single Zulfikar drop. It wouldn't at all surprise me if something about the droprates was majorly broken under the hood.


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Messages In This Thread
[Equipment] Cortez encounter code carriers - by TheSauron - 05-28-2025, 01:41 PM
RE: [Systems] Cortez encounter code carriers - by Alex. - 07-06-2025, 12:17 AM
RE: [Systems] Cortez encounter code carriers - by Fab - 07-06-2025, 12:20 AM
RE: [Systems] Cortez encounter code carriers - by TheSauron - 07-06-2025, 12:29 AM
RE: [Systems] Cortez encounter code carriers - by Alex. - 07-06-2025, 01:26 AM
RE: [Systems] Cortez encounter code carriers - by TheSauron - 07-06-2025, 01:54 AM

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